Breakthrough in Development
January 18th, 2002 (12:00am) - MOPP (Memory Optimised Partial Polytope) is a completely new way of compressing bounding volume data for arbitrary polygon meshes. It has a dramatically reduced memory footprint compared with traditional bounding volume approaches without sacrificing any runtime performance. Developed exclusively by Havok engineers, it is fully integrated into the 1.6 release of the Havok SDK. MOPP technology enables game developers to create worlds of a greater size and scope than was previously possible. Other features of the release include further integration of Havok physics with the leading rendering engines and modellers, such as Max and Maya. “The recently released MOPP technology from Havok is amazing. It reduces the memory footprint on large landscapes to a huge degree, up to a ten fold reduction in size. The amount of space/memory it has opened up to us is highly significant in the context of whats available to us on the various consoles. This effect is evident across all platforms as we are also beginning to work on our Gamecube release.” Rob Huebner of Nihilistic. “About performance, the CPU loading dont really change, but the memory usage is really good with a saving of about 90%! We win more than 7Mb ! What we can do with this memory on the PS2!” Christophe Barthelemy, Microids on their upcoming release Benhur About Havok Havok technology is the most powerful real time physical simulation solution worldwide. It offers integrated rigid body, soft body, cloth, and rope dynamics with the fastest collision detection and most robust constraints across all consumer level hardware platforms. These include the PC, Mac, Linux, PS2, Gamecube and the X-box. Over 50 titles are now in development across all platforms using Havok dynamics. Havok is the rigid body physics system in Shockwave from Macromedia and the dynamics driving reactor from Discreet. Havok.com Reported by Kyle Johnson on January 18th, 2002 (12:00am) [From: Gamersmark]
More Recent News
+ Castlevania: The Arcade Revealed (July 23, 2008 3:27am)
+ Press Release: Dead Rising Wii Officially Announced For US (July 21, 2008 12:30pm)
+ Dead Rising Wii Screens (July 18, 2008 7:36pm)
+ Mario And Sonic To Team Up Again? (July 18, 2008 7:10pm)
+ E3 2008: Sony Unfazed By Final Fantasy Announcement (July 18, 2008 4:51pm)
|