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Breakthrough in Development

January 18th, 2002 (12:00am) - MOPP (Memory Optimised Partial Polytope) is a completely new way of compressing bounding volume data for arbitrary polygon meshes. It has a dramatically reduced memory footprint compared with traditional bounding volume approaches without sacrificing any runtime performance. Developed exclusively by Havok engineers, it is fully integrated into the 1.6 release of the Havok SDK.

MOPP technology enables game developers to create worlds of a greater size and scope than was previously possible. Other features of the release include further integration of Havok physics with the leading rendering engines and modellers, such as Max and Maya.

“The recently released MOPP technology from Havok is amazing. It reduces the memory footprint on large landscapes to a huge degree, up to a ten fold reduction in size. The amount of space/memory it has opened up to us is highly significant in the context of what’s available to us on the various consoles. This effect is evident across all platforms as we are also beginning to work on our Gamecube release.” Rob Huebner of Nihilistic.

“About performance, the CPU loading don’t really change, but the memory usage is really good with a saving of about 90%! We win more than 7Mb ! What we can do with this memory on the PS2!” Christophe Barthelemy, Microids on their upcoming release Benhur

About Havok
Havok technology is the most powerful real time physical simulation solution worldwide. It offers integrated rigid body, soft body, cloth, and rope dynamics with the fastest collision detection and most robust constraints across all consumer level hardware platforms. These include the PC, Mac, Linux, PS2, Gamecube and the X-box.

Over 50 titles are now in development across all platforms using Havok dynamics. Havok is the rigid body physics system in Shockwave from Macromedia and the dynamics driving reactor from Discreet.

Havok.com

Reported by Kyle Johnson on January 18th, 2002 (12:00am) [From: Gamersmark]

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