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Rockstar’s "Greatest Hits" Racing Game Returns To Redefine Genre

May 16th, 2002 (12:00am) - May 16th, 2002-- Rockstar Games, Take-Two Interactive
Software Inc.’s high-end videogame publishing division, announced today
that Midnight Club 2, the sequel to the highly successful award winning
PlayStation 2 launch title Midnight Club, is in production for the
PlayStation 2 computer entertainment system.
"Midnight Club turned a lot of heads at the launch of the PlayStation 2
with its frantic gameplay, open plan racing and unique attitude," said Dan
Houser, Creative Director of Rockstar Games. "With Midnight Club 2, we’re
pushing the boundaries even further by adding more cities, tricked out
vehicles, stylized characters and a myriad of extra features to keep the
series moving forward. With a slick interface and a truly original
approach, Midnight Club 2 stands in a class of its own."

About Midnight Club 2
The original Midnight Club qualified immediately for SCEA’s "Greatest Hits"
with its impressive sales record. Building on this solid foundation,
Midnight Club 2 expands the cityscape with new modes of transportation,
incredibly realistic AI and an energetic, stylistic atmosphere all its own.
You are an elite, next generation illegal street racer, more dangerous and
skilled than ever racing throughout the cities of Paris, Los Angeles, and
Tokyo. Each location boasts open-ended routes, loads of shortcuts and
massive jumps. Filled with pedestrians and passersby, vehicles backing out
of driveways, benches, lights, parking meters, trash, and other municipal
properties, these living cities will require complete concentration and
deft driving skills. Midnight Club 2 isn’t just a game, it’s a way of life.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is an
integrated global developer, marketer, distributor, and publisher of
interactive entertainment software games and accessories for the PC,
PlayStation[r], PlayStation[r]2, Nintendo Game Boy Color, Nintendo
GameCube, Nintendo Game Boy Advance and the Xbox[tm]. The Company publishes
and develops products through various wholly owned subsidiaries including:
Rockstar Games, Rockstar Studios, Gathering of Developers, TalonSoft,
Joytech, PopTop, Global Star and under the Take-Two brand name. The
Company maintains sales and marketing offices in Cincinnati, New York,
Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and
Auckland. Take-Two’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please visit our
website at www.take2games.com.

All trademarks and copyrights contained herein are the property of their
respective holders.

Safe Harbor Statement under the Private Securities Reform Act of 1995: The
statements contained herein which are not historical facts are considered
forward-looking statements under federal securities laws. Such
forward-looking statements are based on the beliefs of our management as
well as assumptions made by and information currently available to them.
The words "expect," "anticipate," "believe," "may," "estimate," "intend"
and similar expressions are intended to identify such forward-looking
statements. Forward-looking statements involve risks, uncertainties and
assumptions including, but not limited to: risks associated with our future
growth and operating results; our ability to continue to successfully
manage growth and integrate the operations of acquired businesses; the
availability of adequate financing to fund periodic cash flow shortages;
credit risks; seasonal factors; inventory obsolescence; technological
change; competitive factors; product returns; failure of retailers to
sell-through our products; the timing of the introduction and availability
of the Company’s new software products and third-party hardware platforms;
market and industry factors adversely affecting the carrying value of our
assets; unfavorable general economic conditions (including the current
economic downturn); and acts of war and terrorism, any or all of which
could have a material adverse effect on our business, operating results and
financial condition. These important factors and other factors that could
affect the Company are described in the Company’s Annual Report on Form
10-K, as amended, for the fiscal year ended October 31, 2001. Actual
operating results may vary significantly from such forward-looking
statements. The Company has no obligation to update such forward-looking
statements.

Reported by Lonnie Bruton on May 16th, 2002 (12:00am)

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