Halo 2 Announced
August 8th, 2002 (12:00am) - Bungie Studios, Microsoft Game Studios premiere 1st party game-development studio, today ended rampant speculation by officially announcing "Halo 2" for the Xbox™ video game system. Members of the press were treated to their first look at this sequel to Bungies award-winning "Halo: Combat Evolved™", Electronic Gaming Magazines "Game of the Year", game during "X02", a Microsoft press event held in New York City.
"Halo 2" continues the story of the Master Chief, a genetically enhanced super-soldier who is the only human ever to successfully defy the Covenant—a coalition of alien races on a murderous march toward Earth. To the mysterious leaders of the Covenant, the human victory at the ancient ring structure known as Halo was an unacceptable failure. They will not fail again. "Halo 2" surpasses its predecessor in graphical beauty and combat intensity. "Halo 2 is a lot like Halo, only its Halo on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas," explained Jason Jones, the head of Bungie Studios, "and the ninjas are all on fire, too." The Master Chief and his marine allies return to battle the full complement of Covenant forces, as well as as-of-yet-unrevealed foes. "Halo 2" expands the Master Chiefs already substantial arsenal with powerful new weapons, many pried from the twitching claws of his defeated enemies. This sequel also increases Halos number of drivable vehicles giving players many more ways to speed into battle or explore the games vast landscapes. "Halo 2" is powered by a completely new graphics engine designed specifically for the Xbox hardware. "Our code squeezes every drop of power out of the Xbox," said Chris Butcher, one of "Halo 2s" engineering leads. "Were doing dynamic lighting and shadows, per-pixel everything, rendering gigantic, lush environments. The graphical features were using are so advanced we dont even have buzzwords for them yet." In addition to an epic single-player campaign, "Halo 2" has support for multiplayer action via split-screen, Xbox "System-Link" and online through Microsofts "Xbox Live™" service. "We still have the multiplayer game-types that people loved in Halo, but were planning something special for multiplayer in Halo 2," hinted Jaime Griesemer, "Halo 2s" lead designer. "I dont want to ruin the surprise, but imagine the essential Halo single-player experience: pitched battles between the humans and the Covenant, massive vehicle and infantry engagements. Now imagine that every combatant is an actual person playing over Xbox Live!" "Halo 2s" online multiplayer will feature squad-oriented team-play, real-time voice chat and extensive community support when it ships at the end of next year. An official, downloadable version of the "Halo 2" announcement trailer will be available soon. This is the same trailer shown to the press at Microsofts X02 event, and features two-and-a-half minutes of in-engine footage as well as an original musical score by Bungies award-winning composer, Martin ODonnell. For now, please head to http://www.bungie.net or click the links on the left for exclusive screenshots from the trailer. Reported by Dan Blomberg on August 8th, 2002 (12:00am)
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