Burnout 2: Point of Impact to be available for the Nintendo GameCube and Xbox this Spring…
January 29th, 2003 (12:00am) - Burnout 2 for the GameCube and Xbox is scheduled to be released sometime this Spring, and fortunately for those who missed out on the PS2 version, the GCN and Xbox versions will feature many enhancements and extras. The game now features crazier crashes, more and larger tracks, custom motors, and many secret challenges. Criterion’s masterpiece is not a racer that any GameCube or Xbox owner should pass by… GLEN COVE, N.Y.--Jan. 29, 2003-- Driving into retail outlets nationwide this spring with the hottest racing game of the year, Acclaim Entertainment, Inc., today announced that its award-winning title, Burnout(TM) 2: Point of Impact, will be available for both the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). Developed by Criterion Games Limited, Burnout 2: Point of Impact was released in the fall of 2002 to critical acclaim on the PlayStation®2 computer entertainment system, and was voted the years #1 racing video game by both IGN.com and GameSpot.com. "Burnout 2 set the new standard for next-generation racing games in the video game industry and raised the bar of excellence in every way," said Evan Stein, Vice President of Marketing for Acclaim. "With exciting new features, incredible crashes and award-winning game play, Burnout 2 will be a must-have racing experience for owners of Xbox and Nintendo GameCube." "When we began development for Burnout 2, we focused on bringing the fastest and most exciting racing experience for the PlayStation 2, and we had no plans to develop the game for any other consoles," added Alex Ward, Creative Manager, Criterion Games. "We are a small but extremely talented team, who dedicated their time and energy on getting the absolute best out of the PlayStation 2. Since the release of the game, we were bowled over by the number of awards and fantastic reviews that Burnout 2 had received across the world. In addition, we were absolutely deluged with requests from the media and consumers alike to develop versions for Xbox and Nintendo Gamecube. Given this overwhelming response, were really excited to bring this gaming experience to owners of Xbox and Nintendo GameCube. Well be putting all the resources and dedication of the Burnout team into making these the best driving games available for these systems and leverage the capabilities of each platform to deliver a gaming experience that is worthy of the Burnout name." The sequel to Burnout, which was originally launched in November 2001 to universal acclaim from both media and consumers alike, Burnout 2: Point of Impact builds upon this strong speed-driven franchise with vastly improved game play, new game options and bigger, better and more insane crashes. Burnout 2: Point of Impact is infused with a wealth of new features and improvements, including bigger tracks, fully tuned-up custom motors, secret challenges, all-new modes of play, and an improved Burnout meter. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their meter to unleash a burst of speed previously exclusive to airplanes. Burnout 2: Point of Impact will be available for Xbox(TM) and Nintendo Gamecube(TM) in the spring at suggested retail prices to be determined. The game is currently available for the PlayStation®2 computer entertainment system at a suggested retail price of $39.99. For more information on Burnout 2: Point of Impact, please visit www.acclaim.com.
Reported by Elias Dounis on January 29th, 2003 (12:00am)
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