BigWorld Announces Access Program
February 11th, 2003 (12:00am) -
BigWorld Ltd, Micro Fortes official licensing agent for BigWorld massively multiplayer technology today announced its Early Access Program. John De Margheriti, Chief Executive Officer of Micro Forte said "BigWorld Technology allows game developers to deliver their MMOGs quickly. Our technology is complete - incorporating the server back-end, a 3D PC client and the tools needed to start developing games immediately. No other company currently offers such a comprehensive solution." The BigWorld™ technology represents the most scalable and customizable Massively Multiplayer Online Game middleware available anywhere in the world. It’s a total solution to one of the most complex game development problems facing the games developer community. "Providing fast, smooth game-play, while keeping the bandwidth costs low was one of our key objectives," said Simon Hayes, CTO and chief architect of BigWorld Technology. "Our sophisticated and highly efficient load balancing allows thousands of players to come together, to play epic battles and attend grand weddings. The server cluster quickly adapts, focusing more resources on the area of high activity, keeping the load across all servers evenly balanced. The end result is a smooth game-play experience for the players, and cost-effective use of the servers." The entire BigWorld Technology suite will be on show at the US Game Developers Conference in Expo Booth #1634. For more details about BigWorld Technology check this HomeLan interview with MicroForte. Reported by Kyle Johnson on February 11th, 2003 (12:00am) [From: TeamXbox]
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