Splinter Cell GameCube/GBA connectivity details revealed and first screens!
March 11th, 2003 (12:00am) - Awhile ago, we informed you that the GameCube and Game Boy Advance version’s of Splinter Cell will link-up with each other to deliver a unique gameplay experience. Well, today Ubi Soft revealed all the dirt. In an announcement made by Ubi Soft earlier, it was revealed that the GCN/GBA connectivity features in Splinter Cell will allow the Game Boy Advance to function as a remote extension for Sam Fisher’s OPSAT (allowing Sam to view his surroundings on a radar-like mini-map) and provide him with remote control of computers and weapons, including the wall mine. Furthermore, the connected systems allow gamers to take advantage of a brand new weapon exclusive to the Nintendo GameCube, the sticky bomb. Playing through the GameCube version will unlock five exclusive levels on the Game Boy Advance version. "Tom Clancys Splinter Cells high quality of gameplay and compelling storyline transcend platform boundaries. From the Xbox to the PlayStation 2 to the PC, and now the Nintendo GameCube and Game Boy Advance, Tom Clancys Splinter Cell consistently delivers a great gameplay experience, and provided a unique experience on each console." said Alain Corre, Managing Director of Ubi Soft Entertainment for Europe, Asia Pacific and South America. "The linked-play capabilities of the Nintendo GameCube and Game Boy Advance is a perfect example of how Tom Clancys Splinter Cell takes full advantage of each consoles capabilities setting new standards for what gamers expect from their favorite platforms!" On a similar subject, according to Ubi Soft the game will supposedly run better on the GameCube, than on the Xbox. Though, from what has been released, you cannot see much of a difference, if any. First screens of GameCube version of Splinter Cell 


Screens are courtesy of Igncube.com
Reported by Elias Dounis on March 11th, 2003 (12:00am)
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