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Better A.I. Comes To GameCube!

May 30th, 2003 (12:00am) - BioGraphic Technologies, Inc. the leader in AI animation software, announced today that it has been admitted into Nintendo?s GameCube Tools and Middleware Program to bring its award-winning AI.implant? to the Nintendo GameCube? video game system from Nintendo.

With the AI.implant SDK, Nintendo GameCube game developers can now rapidly integrate cutting-edge AI into their games from race cars looping around a track to a pack of mutant zombies using path finding to hunt down the player in a complex 3D level. ?We are delighted to bring AI.implant to the Nintendo GameCube" said Dr. Paul Kruszewski, President and Founder of BioGraphic Technologies. "With AI.implant, game developers can now quickly author their AI content in their preferred level editor (e.g., Maya and 3ds-max) and export directly to their Nintendo GameCube game linked to our AI.implant SDK.? The AI.implant SDK for Nintendo GameCube is now shipping to existing customers and is immediately available for evaluation by all Nintendo GameCube developers. To see AI.implant in action, please visit www.ai-implant.com.

Reported by Osei Tyson on May 30th, 2003 (12:00am)

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