Massive Assault Network Gone Live
April 13th, 2004 (12:00am) - Wargaming.net has announced that its highly anticipated online strategy game Massive Assault Network goes live.
The game can be freely downloaded at: http://www.massiveassaultnetwork.com. It includes the following FREE options: * Single Player games against the A.I: Training Missions, Scenarios and World Wars (Deathmatches) on a beautiful planet * Unlimited number of online games on Emerald planet against live players. Playing period is NOT limited * Personal tutoring from the dedicated live MENTORS * Built-in Chat for more accurate opponent finding and live discussion with other players World Wars on all 8 planets, naval units, no rank limitation, as well as participation in various tournaments is available for a monthly subscription of $6.95. Until May 1st a discounted 2-month start-up package is available for $9.95. Massive Assault Network is the next step in the highly acclaimed Massive Assault series. It includes the best elements of its predecessor with multiplayer component tremendously enhanced. The games features include: * Revolutionary Dynamic Turn-Based Gameplay Time-proven "Secret Allies" concept provides instant intrigue & endless replayability * Ladder, Tournaments & Clan Wars Take part in individual and team-based competitions * Live Mentors & Friendly Online Community Train with dedicated live Mentors. Use built-in Chat to find opponents & get help from other players * Fascinating 3D Engine State-of-the-art unit and terrain graphics revolutionary for TBS genre "We really appreciate the way the press and the players accepted our first title, calling it a blend of Risk, Chess and Total Annihilation," - said Victor Kislyi, the president of Wargaming.net. "But what is most pleasant, Massive Assault was unanimously called easy-to-learn & hard-to-master". The players can have dozens of games going concurrently. Massive Assault Network offers unique possibility to strategy gamers to play at their convenient time and find opponents for any desired speed of play: from quick real-time style battles to more thoughtful PBEM-fashioned games. Reported by Dan Blomberg on April 13th, 2004 (12:00am)
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