Chaos Theory Multiplayer Modes Revealed
September 28th, 2004 (12:00am) - Ubisoft has announced that Tom Clancys Splinter Cell: Chaos Theory will include the innovative co-operative multiplayer gameplay showcased at E3 2004, as well as the critically-acclaimed, wildly successful adversarial style of gameplay (known as versus mode) introduced by Tom Clancys Splinter Cell: Pandora Tomorrow. Ubisofts Montreal studio is developing both the single-player and cooperative multiplayer portions of Tom Clancys Splinter Cell Chaos Theory, while Ubisofts Annecy studio, developers of the versus mode of Tom Clancys Splinter Cell: Pandora Tomorrow, is creating the versus multiplayer campaign.
"Tom Clancys Splinter Cell: Pandora Tomorrow offered an exciting multiplayer revolution with the first multiplayer online hide & seek gameplay ever. Tom Clancys Splinter Cell: Chaos Theory expands this experience by adding a new and innovative co-operative multiplayer gameplay, where the player will have to work with a partner to gather intel, using stealth and smarts," said Florence Alibert, Marketing Director for Ubisofts EMEA territories. "With Chaos Theory, the latest and greatest instalment in the Splinter Cell franchise, gamers will be able to enjoy both styles as they work together to prevent a global conflict of epic proportions, or fight against each other in the addictive adversarial mode." Co-operative Multiplayer The new co-operative maps in Tom Clancys Splinter Cell: Chaos Theory require players to work together to accomplish crucial intelligence-gathering objectives that are directly related to the plot of the single-player game. Pairs of operatives must develop trust and be willing to depend on one another as they use a host of new gadgets and team-based maneuvers to infiltrate enemy strongholds and help Sam Fisher defuse escalating conflicts around the world. In tandem, the operatives will help each other complete tasks such as scaling walls too high to climb alone, reaching pipes too high for one person and keeping watch while hacking enemy computers. Created to support online, System Link or split-screen game sessions, the specifically-designed, unique maps emphasize stealth gameplay based on shadow detection and AI stimulus, and will force players to attain a new level of strategic coordination using a headset and microphone, or talking each other through the tension from opposite ends of the sofa. A special co-op knife challenge mode offers additional ways for players to collaborate and further enhances replayability. Graphically rich, with impressive use of shadow, light, animations, physics and sound technology, the cooperative maps will push the limits of online play and reaffirm the Splinter CellŪ franchises position as the leader in multiplayer innovation. Versus Multiplayer The versus multiplayer gameplay of Tom Clancys Splinter Cell: Pandora Tomorrow completely revolutionized online gaming, and with Tom Clancys Splinter Cell: Chaos TheoryT, this competitive, addictive game mode continues to evolve. Players will work as teams and will compete against each other by embodying either stealthy, third-person Shadow Net Spies with specific stealth objectives, or heavily armed, first-person Argus Mercenaries charged with protecting their compounds. In several completely new levels, players will have at their disposal a host of new cooperative maneuvers and interactions, gadgets and weapons, hand-to-hand combat actions, additional ways to taunt adversaries, and two game modes (scenario and disk hunt). With destructible items, integrated climate affects that directly impact gameplay and totally redesigned visuals designed to improve accessibility and immersion, the adversarial gameplay will make Tom Clancys Splinter Cell: Chaos Theory the most diverse and immersive multiplayer game on the market.
Reported by Elias Dounis on September 28th, 2004 (12:00am) [From: Press Release - Ubisoft]
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