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Men of Valor Required Update Available

November 9th, 2004 (12:57pm) - VU Games has announced that they are offering a required update for download at their official update page for the PC version of Men of Valor. This updates the game to version 1.02 and includes the following changes:

Global

* Controls are now grouped and sorted by function rather then alphabetically.
* Several rendering optimizations to improve frame rate and eliminate graphical artifacts during cinematic sequences.
* Several Unicode fixes for localized versions.
* Auto patching is now enabled.

Single Player

* Compass and health still visible during end cinematics has been resolved.
* Audio issues during the in-game movies on Audigy cards has been resolved.
* Player’s are no longer able to fire their guns during intro cinematics.
* Dying while friendlies are being carried off in a fight will not longer result in broken objectives upon restart.
* Numerous AI and pathing issues resolved throughout many of the levels.
* Dying before first save point in the 3rd mission of Clearing the hamlet no longer results in a non-progression.
* Players respawning without a weapon in their hand resolved.
* Asterisks (*) are no longer valid in profile names.
* Mission fails with "Squad has been Killed" message despite squad not being killed resolved.
* Hodges no longer stands backwards when throwing the grenade at the bunker at the end of "Night fight on Hill 881N"

Multiplayer

* Player’s can no longer create a map hole by firing a rocket into the ground and jumping onto it.
* A listen server player will no longer get two "Cannot pick up xxxx" messages when trying to pickup an item they cannot use.
* Spamming the ESC key before choosing a character will no longer cause an invalid profile to be used.
* Hue House-to-House - Clients will once again see the tank explode in a multiplayer mission game.
* Grenade explosions and their sound effects now happen on the correct timetables.
* Precise aim will now activate once the player stops bandaging if they continue to hold the precise aim button down.
* Operation Starlite - NVA mortar shots now always count during multiplayer missions.
* Operation Starlite - NVA objectives now say how many mortar shots need to be fired.
* Operation Starlite - Fire is no longer inappropriately heard after first round of map if the US team wins.
* Frontline - Players can now see how many flags each side has.
* Clients are now able to cycle between all alive players in spectator mode.
* The final score screen is now displayed an additional 3 seconds.
* M79 and RPG7 will no longer make an explosion sound on a client machine if the projectile was never armed.
* Booby trap pickups are now correctly labeled.
* Suicide messages are once again broadcast when a player dies by fire or falls to his death.
* Hue House-to-House - Players no longer cast unusual shadows in the factory.
* Players now always spawn at the correct base when entering the game.
* Team kills are now broadcast in red text.
* In team based games, Communist players no longer set off booby traps placed by team members. In deathmatch, boobytraps cannot be set off by the person who placed them.
* Any class is now able to disarm booby traps. Classes with wire cutters will disarm the traps instantly, while classes without will take a few seconds.
* Mortars called in by red smoke grenades will now do significantly more damage.
* Team mate names now appear in Yellow if they have an objective piece. (In objective based games)
* USMC Tunnel Rat will now see enemy names in red.
* Player’s out of respawns will now appear in red text on the score screen.
* The knife and Claymore can no longer be ’rapid-fired’.
* All of a player’s previously placed boobytraps will now be destroyed when switching teams.

Reported by Elias Dounis on November 9th, 2004 (12:57pm) [From: VU Games]

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