Men of Valor Required Update Available
November 9th, 2004 (12:57pm) - VU Games has announced that they are offering a required update for download at their official update page for the PC version of Men of Valor. This updates the game to version 1.02 and includes the following changes:
Global
* Controls are now grouped and sorted by function rather then alphabetically. * Several rendering optimizations to improve frame rate and eliminate graphical artifacts during cinematic sequences. * Several Unicode fixes for localized versions. * Auto patching is now enabled. Single Player
* Compass and health still visible during end cinematics has been resolved. * Audio issues during the in-game movies on Audigy cards has been resolved. * Player’s are no longer able to fire their guns during intro cinematics. * Dying while friendlies are being carried off in a fight will not longer result in broken objectives upon restart. * Numerous AI and pathing issues resolved throughout many of the levels. * Dying before first save point in the 3rd mission of Clearing the hamlet no longer results in a non-progression. * Players respawning without a weapon in their hand resolved. * Asterisks (*) are no longer valid in profile names. * Mission fails with "Squad has been Killed" message despite squad not being killed resolved. * Hodges no longer stands backwards when throwing the grenade at the bunker at the end of "Night fight on Hill 881N" Multiplayer * Player’s can no longer create a map hole by firing a rocket into the ground and jumping onto it. * A listen server player will no longer get two "Cannot pick up xxxx" messages when trying to pickup an item they cannot use. * Spamming the ESC key before choosing a character will no longer cause an invalid profile to be used. * Hue House-to-House - Clients will once again see the tank explode in a multiplayer mission game. * Grenade explosions and their sound effects now happen on the correct timetables. * Precise aim will now activate once the player stops bandaging if they continue to hold the precise aim button down. * Operation Starlite - NVA mortar shots now always count during multiplayer missions. * Operation Starlite - NVA objectives now say how many mortar shots need to be fired. * Operation Starlite - Fire is no longer inappropriately heard after first round of map if the US team wins. * Frontline - Players can now see how many flags each side has. * Clients are now able to cycle between all alive players in spectator mode. * The final score screen is now displayed an additional 3 seconds. * M79 and RPG7 will no longer make an explosion sound on a client machine if the projectile was never armed. * Booby trap pickups are now correctly labeled. * Suicide messages are once again broadcast when a player dies by fire or falls to his death. * Hue House-to-House - Players no longer cast unusual shadows in the factory. * Players now always spawn at the correct base when entering the game. * Team kills are now broadcast in red text. * In team based games, Communist players no longer set off booby traps placed by team members. In deathmatch, boobytraps cannot be set off by the person who placed them. * Any class is now able to disarm booby traps. Classes with wire cutters will disarm the traps instantly, while classes without will take a few seconds. * Mortars called in by red smoke grenades will now do significantly more damage. * Team mate names now appear in Yellow if they have an objective piece. (In objective based games) * USMC Tunnel Rat will now see enemy names in red. * Player’s out of respawns will now appear in red text on the score screen. * The knife and Claymore can no longer be ’rapid-fired’. * All of a player’s previously placed boobytraps will now be destroyed when switching teams. Reported by Elias Dounis on November 9th, 2004 (12:57pm) [From: VU Games]
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