Scrapland goes gold for the Xbox
February 11th, 2005 (1:38pm) - American McGee Presents Scrapland has gone gold and is on target for its February 25 ship date for the Xbox. Currently available for the PC, the Xbox version of Scrapland features the same gameplay experience as well as a unique lock-on targeting feature that makes the combat more accessible to console gamers.
The Xbox exclusive lock-on feature is designed to remove the disorientation that is sometimes associated with 3D console games. By pressing the left trigger button, players can lock their viewpoint onto a specific target while maneuvering freely with the left analog stick. Lock-on also plays a key role in the realm of space combat where the action is fast and frenzied. When a target is locked in, the player’s ship will automatically match the target’s speed and velocity, allowing players to focus purely on combat. This exciting new feature complements Scrapland’s expansive game world and open-ended gameplay “We’re really happy with the way Scrapland turned out for Xbox – the system really seems to make the game shine,” said Executive Producer American McGee. “Gamers will especially appreciate the lock-on targeting feature which makes playing this style of game so much more intuitive.” In Scrapland, players step into the shoes of D-Tritus, an intergalactic traveler who finds himself involved in a series of mysterious murders committed in a world where death had previously been unknown. Throughout the adventure, D-Tritus will have the ability to morph into 15 different characters ranging from a bombshell with an explosive attitude to a money-hungry banker. Each character comes alive through state of the art visuals including advanced shader techniques and the use of bloom lighting. Reported by Elias Dounis on February 11th, 2005 (1:38pm) [From: Enlight]
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