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Obscure goes fold for the PC, PS2, and Xbox

March 23rd, 2005 (11:37pm) - DreamCatcher Games today announced Obscure has reached gold status for North America. This unique Survival Horror game will be available for the PlayStation 2, Xbox and for the PC on March 29, 2005.

In the vain of Hollywood’s popular horror movie genre, Obscure tracks a group of five high school students who discover the halls they walk each day are anything but safe. A string of mysterious disappearances and unexplained events set the stage for a night more horrifying than any trip to detention...

Obscure offers a wide range of gameplay options to see gamers through their night of terror. Players customize their action experience, interchanging between any characters at any time, utilizing the unique skills and abilities of each student. Controlled AI settings of defense, attack and help, allow characters to assist each other during combat and while solving puzzles.

The game also offers single or team play, with a second player able to enter or exit the game at any time for a unique co-op experience. Obscure is also one of the first survival horror games to propose a full cooperative mode: a second player can take control of another student and work together to fight monsters and resolve puzzles, adding a new level of challenge to the game.

Stress runs high as players are constantly vulnerable to attack, even when they least expect it! Monsters also face their share of vulnerability when players combine conventional weapons with natural and artificial light, exploiting their weak spots. A “black aura” feature intensifies stress, making dangerous elements visible on screen through real-time graphic effects. To keep the player fully immersed in virtual panic, dynamic camera settings allow for complete freedom of movement, making it possible to shoot and move simultaneously.

Developed by Hydravision, Obscure is rated of ‘M’ for Mature. To download the demo, visit http://www.dreamcatchergames.com/dci/obscure/.

Reported by Elias Dounis on March 23rd, 2005 (11:37pm) [From: Press Release]

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