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Land of Legends Now Available For Pre-Order

April 19th, 2005 (1:03am) - Shrapnel Games announced today to all those interested that Tiny Hero Game Studios turn-based fantasy-strategy game, Land of Legends, is now available for pre-
order through the Shrapnel Games e-storefront, the Gamers Front (www.gamersfront.com). From now until May 31st you can pre-order it for $29.95, five
dollars off of what will be its regular retail price of $34.95.

Land of Legends is a fantasy-strategy game with a twist; it’s a mini-epic, with a range of forces to command. Eight unique playable races, each with their own unit type with a mix of special abilities to be mastered. The main campaign consists of thirty-two scenarios, and there is a quick skirmish generator to keep the action flowing after the campaign is finished. The storyline contains the elements of the traditional few good guys (who always seem to have a tendency to complain about not wanting to be the land’s saviors, no matter how many bad guys they smite and damsels in distress they rescue) versus the seemingly unstoppable great big Evil.

Where the "mini" part of mini-epic comes in is the fact that the majority of scenarios within Land of Legends only take around thirty minutes to game, and none more than a hour. Strategy gamers who are feeling the crunch of the clock will be able to drive their enemies before them and hear the lamentation of their women before the boss even comes back from his three-martini lunch.

An easy to use interface makes playing the game a easy, yet mastering the game is a bit more of a challenge. The intricate tactics really shine when playing against another human.

Playing against gray matter over circuitry is always the best way to go, but with most strategy games trying to continue to hook up to complete a game session that may last weeks becomes an exercise in frustration, with one side usually just throwing in the towel for lack of free time. Since Land of Legends is playable in as much time as it takes to get your oil changed finishing player versus player games is never an issue. And best of all finding another player for those lunch break duels is made easy thanks to the integrated matchmaking client.

Reported by David Amirian on April 19th, 2005 (1:03am) [From: Shrapnel Games]

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