More Revolution Developer Comments
September 28th, 2005 (5:21pm) - Gamasutra posted an article full of developers comments on the Revolution controller design. You can read a few right here, but to read the entire article, click the link to their article below.
This new control system really differentiates Nintendo from its competition and should allow them to position the Revolution in the marketplace very clearly. IDG did a study that shows that more households will go multiconsole when the next-gen systems hit. Gamers may consider the Revolution as a good companion system to their more mainstream consoles (Xbox 360 or PS3). Theres a lot of potential with the controller as far as game design, Im sure designers all over the world are probably thinking of ways to exploit this technology. We could see some really amazing games and possibly new game genres making its debut on the Revolution. How much support the Revolution gets is entirely up to Nintendo. Software sells hardware and the launch line-up for the Revolution and clever marketing from Nintendo will determine if this gamble pays off. This is a chance for developers to break out of the mold of "formulaic game design" and really explore what games can be, possibly expanding the audience at the same time. -Carlo Delallana, Ubisoft I think its a fantastic move for the industry (and gamers). Who isnt looking forward to seeing what fun and unique new games Nintendo comes up with? I know Ill be first in line. If anyone can deliver on the promise of expanding the market, its Nintendo - and theyve proved that in Japan with DS Brain Training and Nintendogs. I think its also a good move for Nintendos bottom line as well, as it further differentiates them (in a positive manner) from Sony and Microsoft, which is critical. As for third parties, I think it will be successful for companies that invest the resources to create Nintendo-caliber games. I doubt youll see as much third party support for the Revolution as the PS3 & Xbox 360, which leaves a great big opening of opportunity for adventurous or niche developers to fill. But companies whose businesses are built on raw cross-platform development are going to see the fewest copies sold on the Revolution. -Vince Dickinson, EA-Tiburon
http://www.gamasutra.com/features/20050928/hong_01.shtml Reported by Anthony Swinnich on September 28th, 2005 (5:21pm) [From: Gamasutra]
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