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DemonWare Online Multiplayer Tech Being Used in Call of Duty 2: Big Red One

September 30th, 2005 (12:48pm) - Activision’s highly-anticipated console game Call of Duty 2: Big Red One will utilize DemonWare’s State Engine middleware to deliver seamless, state-of-the art, 16-player, cross-platform, multiplayer online gaming to players worldwide. Developed by Treyarch/Gray Matter LLC, Call of Duty 2: Big Red One will deploy this fall for the PS2, Xbox and GameCube and carries a "T" (for "Teen") rating by the ESRB.

"By utilizing DemonWare’s middleware, the development team is able to focus on creating great gameplay experiences while knowing that the technical aspects of the multiplayer component are managed," said Chuck Huebner, Head of Activision’s Worldwide Studios. "When Call of Duty 2: Big Red One ships this Fall, 16 players will be able to engage in explosive Local Area Network (LAN) and Internet multi-player action on their Xbox or PlayStation 2 gaming systems, quickly and seamlessly."

DemonWare’s State Engine is a high-performance programming framework that eliminates the need to re-invent netcode for multi-player games, saving time and resources that can be focused on game development.

Reported by Elias Dounis on September 30th, 2005 (12:48pm)

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