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Paradox Signs Civil War Title

December 29th, 2005 (11:53pm) - Paradox Interactive have announced that they have added yet another major strategy game title to their 2006 portfolio, Take Command 2nd Manassas. Developed by MadMinute Games, 2nd Manassas explores the titular 1862 battle of the American Civil War, which proved to be the pivotal engagement of the Northern Virginia Campaign. The game is scheduled for a worldwide release on April 18, and has a SRP of $39.99.

Take Command: 2nd Manassas is the latest game based on MadMinute Games’s award-winning real-time game engine, which has been hailed by many critics as the greatest tactical Civil War PC engine of all time. While focusing on the essential elements of decision-making, the player needs to Take Command or be overcome by it.

"The detail within Take Command: 2nd Manassas is amazing, and strategy gamers will get hours of gameplay out of this great release," said Fredrik W. Lindgren, Director of Publishing at Paradox Interactive. "MadMinute Games shares Paradox Interactive’s passion for quality strategy games and we are excited to finally be able to include a Civil War game of this caliber to our portfolio."

"MadMinute Games is thrilled to be working with Paradox," said Norb Timpko, CEO MadMinute Games, Inc. "We wanted someone that would let the world know about the Take Command series and we feel that we have found that in Paradox. With their history of successfully publishing strategy titles, we feel that this is the perfect match."

Features include:

· 48 Scenarios from the three most important battles of the 2nd Manassas Campaign
· Linked Scenario Tree, where results of one battle carry over into the next
· 5 Gigantic battlefield maps based on historical records from the Library of Congress; the most accurate American Civil War battlefield maps available in a PC game
· 3 Modes of gameplay: Historical, Open Play, and Custom/User Created Battles
· Control thousands of troops and direct them over 3D terrain (including Generals, Infantry, Cavalry, Artillery and Supply Wagons)
· Accurate ballistics for weapons
· The ability to play as any leader in Custom/Open Play Battles

Reported by Elias Dounis on December 29th, 2005 (11:53pm)

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