A Glimpse Into the Future of MMORPGs
Who says MMOs need low-polygon counts? Check out the engine that a team of ex-Blizzard employees are going to build their new game on! February 13th, 2006 (11:42am) - Red 5 Studios, an independent developer of massively multiplayer online entertainment, and Offset Software, a developer of next generation games, have announced that Red 5 Studios has agreed to license the Offset Engine for use in Red 5 Studios upcoming MMO title.
The Offset Engine bridges the gap in quality between real-time and pre-rendered graphics. Using revolutionary technology which combines effects elements with unified lighting, shading, and shadowing, the Offset Engine is quickly becoming a top choice among developers of next gen games. "Offset Softwares next generation graphics are simply stunning," said Mark Kern, President and CEO of Red 5 Studios. "And Offsets content creation tools will enable Red 5 Studios to add real-time cinematic quality to our game world." Every aspect of the Offset Engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools they need to create spectacular visual effects and immersive environments. "We are excited to work with the world-class team at Red 5 Studios," said Sam McGrath, Offset Software Founder and Technical Director. "Based on their previous experience making the most successful MMO to date, we are looking forward to seeing what they can do with the Offset Engine." To view the amazing real-time videos and concept art, click on this link! Reported by Adrian Santiago on February 13th, 2006 (11:42am)
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