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Fable Preview
Game: Fable System: Xbox
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By Osei Tyson on June 8th, 2003

Just stop for a minute. Stop to think long and hard. Imagine a game in which everything you do causes repercussions that extend into the future. A game in which in which your playing style gradually molds your characters physical appearance and abilities; where a quest for revenge becomes a lifelong journey to save the world. Will you be the hero, anti-hero, or something in between? Will you fight for justice, or just fight for selfish reasons? This game... this experience... Is in a Fable. The longest journey always starts with one step. When your mother and sister are kidnapped, your first action is to travel across the magical land of Albion to find your father, the famed Hero. But soon you are plunged into a world of danger you couldn’t possibly have imagined. A dark force is gathering. A power to bring evil to every town and village in Albion, and to destroy the fairytale lives of the inhabitants. This evil force has turned the very Heroes into power-crazed, ruthless warriors. Only your father has resisted. That’s why your family has been taken. And that’s why the fate of your family is now in your hands. Oh, and the fate of the entire world.

Key Features

- Forging a hero based on actions. Heroes age and evolve through the actions players choose and the paths they follow - be it for good, evil or in between. Those who ply the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who skulk in the shadows will watch their skin bleach.

- Engaging in intense real-time combat. Players collect battle scars as they duel with cunning foes and deadly creatures. They can master an array of deadly weapons as they hone the art of blade-craft, hunt their quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane.

- Building a living legend. Through deeds and actions, "Fable" players build a name for their character across the land. They can recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to them.

- Shaping and exploring a living, evolving world. Players champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments teeming with cultures, creatures, citizens and cities.

- Honing scores of unique skills and extras. Players master new abilities and add possessions as their character develops. They can learn to ride steeds, master the art of thievery, acquire pets, clothing or tattoos, and more.

- Never playing the same game twice. Once an adventure has been completed, players can forge a new tale full of unexpected twists and turns, with new skills, powers, influences, allies and enemies.


This picture inspires me on so many levels.

As you embark on your adventure as a youth needing guidance, you’ll learn that something makes you different to from the others. You have a force of Will. During your adventures, you’ll grow up, grow stronger, grow more powerful and eventually grow old. But how you grow is down to you. Use your sword a great deal and your muscles will build. Use ruthless cunning and refuse to care about others and you’ll become evil. Use your force of Will and you’ll become wizardlike and wise. Your character changes according to the way you play. The mystical world of Albion is immense. Hidden ruins, huge towns, caverns and mountains all exist, and there are hundreds of characters, all growing and interacting, and all with their own artificial intelligence. Even the ones who aren’t human. There is the option to ally with many of these characters, to learn what they know, to help or hinder them, to heal them or hack them to pulp.

You face tasks big and small, perilous and rewarding. And with every step, you decide where you’ll go next, what you’ll face, who you’ll talk to and of course, who will feel the force of your Will or the edge of your sword. The game features innovative control and unparallel freedom. You don’t have to sit through a word of storyline if you don’t want, and you are always free to travel wherever you choose. When and how you tackle the immense, detailed and gripping battle against the forces of evil is always down to you.

Outlook…
There’s a greater good out there I must fight for. Ever since I first played The Legend of Zelda I wanted to be a sword swinging hero. If possible I would even make him look like ol’Link. The majority of gamers I speak too are geared up to take on the role of some kind of evil, sinister dude. But hey its your choice to make and that’s what makes Fable the most wanted Xbox game on everyone’s list. Short of Halo 2. So if you own an Xbox be prepared to spend your winter curled up with Fable. I’m sure it will be damn hard to put down.

~ditto~

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