When I first got interested in the Gamecube I began my research, I was not impressed with the new Biohazard game (I prefer to call it biohazard) and the typical survivor horror game bores me. Then I saw screens of Eternal Darkness and I began to see some hope in the Gamecube, I mean hell its going to be hard proving to people that the cube is for everyone and not a fancy rehash of what happened to the N64. With more and more M rated games the big N seems to be trying to put some effort into pleasing everyone. Im sorry but I really dont need another Resident Evil game unless they change the god awful controls. Ok, Back to Eternal Darkness. ED is being developed in house at Silicon Knights and will feature an epic story line. For those of you who flunked Sr. English or dont know what an epic is, an epic is a typical story of good overcoming evil. Eternal Darkness should improve upon the amazing lack of solid story found in other Survival Horror games. Different from most Survival Horror games, Eternal Darkness is more of a psychological thriller. Silicon Knights assures us the development team is doing a lot to play tricks on our minds, to bring us to a point where were unsure what is really happening and what is not. In essence, perhaps even the players sanity and touch with reality will be affected. As the story goes, Long before humanity graced the Universe with its ideas, the Earth belonged to another species. An ancient species -- unbound by physics or nature, purpose or ethic. Through the shifting of time, the relentless advance of ice and continental plate, this species was driven into the recesses of the world -- to lie dormant, until such time as the conditions were right for their return. The innocent human race, safe in its blind superiority is oblivious to the danger it walks amongst. The Ancients want to reclaim the Earth as their own, and have taken great pains to ensure their reign in the dawn of the new millennium. Secret Societies, hungry for power and domination, mad with their obsession, seek to restore the Ancients to their former mastery. Over the eons the sects have been active, scheming and plotting in the darkness, worshipping entities and attempting to summon them, through arcane magics, blood and sacrifice. Of these groups, few stories are told. Those who know too much perish swiftly, hunted and murdered to preserve the secrets -- beyond mankinds limited comprehension. An incomprehensible war, hidden by secrets and plagued by death; innocents, who will be tainted, hunted, murdered, martyred... Out from under this threatening evil, the story of Eternal Darkness unfolds. The fates of thirteen chosen souls come together to decide the destiny of the human race. These chosen ones must fight a war they cannot even fathom. The crusade against the Ancients takes place on battlegrounds across the plane of time. You take hold of a compassionate monk during the paranoia of the Inquisition, a special forces commando deep behind enemy lines, a mourning granddaughter in modern day, a centurion of the Roman army, and more. These thirteen souls -- the chosen few -- find their lives torn apart by the unseen evil, thrusting them in front of their most suppressed fears with the promise of no reward or glory. The extreme sacrifices they come to make pays the cost to save humanity. What we must keep in mind is that these chosen ones, despite their courage, still rely on the human mind. When compared to the fear-inspiring power of the Ancients it is a weak weapon. All thirteen souls will have their sense of reality altered forever. This is what Eternal Darkness capitalizes on -- our sense of reality. And it is an unforgiving sense of reality, as some of the characters will ultimately fail, while others stand to brave the dangers of their fractured minds. They will experience effects that cross the threshold of what is real, hallucinating at times. In their fight for evil they will use thick iron swords, laser-sighted automatic rifles, and other powerful weapons enhanced with the mystical powers of arcane magics. When the time to do combat with one of the Ancients comes, players will find that they have saturated every level of society, and now lurk behind trusted faces, wearing their skins like costumes.
Features
Gripping, mature story line spanning over 20 centuries
Innovative insanity meter adds new level of unpredictability to gameplay experience
Advanced, dramatic camera system
13 playable characters
A host of historically accurate weapons
Unique enemy targeting system enables players to dismember specific body parts of enemies
Quick combo system for high-action situations
Superior 3D engine includes bump-mapping, radiosity lightmaps, ray-traced lightmaps, volumetric fogging, 24-bit color, 640x480 resolution running at 60 frames per second
Detailed animation system including reactive animations, facial animations, and more
Full-motion video sequences
Moody sound effects and well-composed musical scores presented in full surround sound
Exquisite attention to detail ranging from Latin voice-overs to historically accurate fighting styles
Over 60 hours of gameplay with alternate gameplay paths