Released a year after Oblivion, Shivering Isles is the first expansion that features more than just a few tacked on quests and dungeons. Instead, it offers a whole new land to explore, making it feel like a new game in itself.
Complimenting the lengthy main quest are various other smaller quests scattered throughout, along with a nice myriad of new spells and items to satisfy your looting needs and a variety of flora and fauna to look at. For those who found time to just pass them by in Oblivion, Shivering Isles should be right up their alley. Dont worry if you decide against it, there isnt anything particularly new added that alters the way the game works. Just think of it as more of the same, giving you a reason to revisit the game and catch up on what you may have missed. Once the content is downloaded, you can access it with any character, new or old.
Talk to some of the citizens and youll hear a little rumor about a strange island appearing over Niben Bay, just near Bravil. Inside, youre greeted by Haskill, who explains that the Shivering Isles are ruled by the Daedric Prince of Madness, Sheogorath. He seeks a champion, and you just so happen to fit the bill. As you continue through the main questline, youll notice a story very similar to that of Oblivions, only summarized in shorter length. Compared to Oblivions drab and dry locale, Shivering Isles feels like a breath of fresh air. Everything feels so flowing and alive, and youll find yourself interested in what more the game has to offer.
The theme of Shivering Isles is insanity, and from top to bottom youll find it in one form or another. The Shivering Isles consists of two realms: the colorful, psychedelic realm of Mania and the darker, paranoid realm of Dementia. Each half has their own cast of characters that youll learn about as you progress through the game, with a lot of the choices you make depending on which side you feel more affinity towards. Because of this, Shivering Isles offers some of the more unique and interesting quests youll see in the world of Oblivion. One example early on has you activating a dungeon that is used to filter out worthy adventurers and using it on a group of unfortunate people. You can choose either Mania or Dementia to play tricks to drive them to insanity, or you can be more sadistic and trigger an unfortunate death trap.
This isnt always the case though, because for every fun and interesting quest youll take, there are at least three boring fetch quests in between. Often they require you to trek across the unknown lands, sometimes across the entire realm, to reach that one dungeon required for that one significant item. While youre fetching items for Sheogorath, feel free to have a chat with some of the locals youll come across and help them in the smaller quests they provide. One such person youll meet refuses to sleep indoors because he believes the walls will collapse on him, so he asks that you help him find a safe place to sleep outside. Another denizen youll meet seems to hate his life and wants to commit suicide, but he just cant do it, so he enlists you to kill him and make it seem like an accident. The Shivering Isles is home to many people, and these are just a couple of the more lively ones youll meet.
Shivering Isles offers its own share of rewards and loot that youll find in your travels, but youll also be able to create unique weapons and armor. By gathering pieces of amber or madness ore littered in the various dungeons, you can deliver it to their respective blacksmith who can then create new and powerful equipment. Chances are if youre using a character from a previous save, their current set should be strong enough for the game, but that doesnt mean you cant pawn it off for some quick gold. Theres a bit of something for all types of players in the expansion, ranging from alchemy all the way to new spells, even if some of them are pretty useless, like the one that summons Haskill to your side.
Being an expansion, the game isnt going to have any improvement in graphical horsepower over Oblivion, but what stands out instead is the art direction, with environments looking like they were taken out of the pages of storybooks like Alice in Wonderland. Look around, and youll find yourself surrounded by tall mushrooms and floating specks of light. Look up at the night sky, and youll be greeted with a deep purple sky glittering with bright pink stars. Its all very vibrant and colorful, making the land feel more alive compared to Oblivions old-fashioned Tamriel.
Only available as a download on Xbox Live, Shivering Isles will run you about $30, along with a copy of Oblivion required to play it. By finishing the main questline, which shouldnt take you long, you can nab an extra 250 achievement points on top of Oblivions 1000 already in place. From there, its up to you on what you do next; there are plenty of side quests to be had, along with plenty of unexplored land to be discovered. With this packed content, and whatever time you may have already spent in Oblivion, Shivering Isles makes for a great value all around, taking what was once a seemingly never-ending world and making it bigger and better.