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Test Drive Review
Game: Test Drive System: PlayStation 2
Game page  News  Review  Preview  Screenshots  Cheats    
GamersMark Ratings Screenshots
Overall   5.0/10
Gameplay   5.0
Presentation   6.0
Value   5.0
Graphics   8.0
Sound   7.0


All Media (6)

By Andy Matheson on July 15th, 2002

Introduction

In its heyday, the Test Drive series was the pinnacle of the arcade racing genre. The series started on the PC, but didnt gain mainstream success until it’s 4th installment hit the Playstation. Blending huge linear racing with arcade physics and speeds, the series was a smash hit and spawned not only 2 PSX sequels but 3 spin-off series: V-Rally, Off-Road and Le Mans.

Test Drive lost its luster in the 5th and 6th installments. The huge linear tracks full of traffic were replaced with short bumpy lap based tracks, most of which had little to no traffic. The tough challenging AI from the 4th version was replaced with cheesy almost unbeatable AI that was more frustrating than challenging.

After a couple of years off, Test Drive has returned. You are Dennis, a former pro race car driver with no money and nothing to do. A wealthy racer disabled from a race offers you a chance to make money and respect. All you have to do is participate in weekly "Test Drives", races against 5 other people spanning the world.

Presentation

The menus in Test Drive are good. Nothing special, but to the point and easy to navigate. The collection of cars is truly exotic, expanding on the "no limits" environement the game throws at you. Research was done into some of the maps, and some of them are pretty true to life to their real counterparts.

What gets really annoying though, is the "email" type things you have to do inbetween races, and practices. Theyre meant to expand the story and interact with your "boss" and other racers, but after awhile theyre plain annoying.

The controller setup should make and Test Drive vet feel right at home. X still accelerates, square brakes, circle is rear view and triangle changes view. The number of cameras has sadly been reduced from about 10 to 3.

This games beat feature: Pong. The game is made by Atari and they threw in Pong for a loading screen mini game. Trust me, you will see it alot, because the loading in this game is worse than some of the PSX versions. The game is challenging, although the AI seems a little too weak against speed shots in the top and bottom corners. Nevertheless, the best loading screen game to date, and well, it was more fun for me than the game itself. While it could be alot better, the presentation in Test Drive is still better than most racers.

Graphics & Sound

The car models in this game make me wonder if Im playing the XBOX or the PS2 version. Theyre great. As are the reflections, and some of the special effects. However, there are a few problems. The CPU cars look like PSX models, with the exception of the police cars. Its wierd to see your beautiful ride come beside a station wagon that in comparison looks like its 200 years old.

The stages are huge, some taking minutes per lap. However, its not free, and the price is draw distance. Sometimes you cant see whats coming next soon enough. The game gives you flashing arrows, but usually theyre useless and more confusing than helpful. The map is the same. Turning it off helps. To top it off, some effects are plain laughable, and sometimes the arrows blind you from barriers, such as rails, etc. Sloppy indeed.

Sound wise, the first and foremost thing is play your radio when you’re playing this game. The music is pure popular rap/nu-metal crap. Turn it down. As far as the cars go, its a mixed bag. Some of the muscle cars sound awesome. Other muslce cars sound like they have turbos under the hood. The sound effects are pretty top notch, and help save a pretty much generic display of sound in this game.

Gameplay

Well, this game is a return to vintage Test Drive, sorta. The sprawling cites are back, as are the heavily populated streets in said sprawling cities.

The control has returned to its familiar floaty Test Drive feel. Gone are the tight and touchy controls from Test Drive 6. Fans of simulation type games like Gran Turismo and SegaGT will not appreciate the way you can barrel through corners at 150mph+ without using the brake.

Basically, you start the game at the bottom os the ladder. Youre working for a guy who pays you to race and provides you your car. You race through stage after stage in one city, through various lapped/linear tracks. Every so often the game mixes it up with drag races, which you must win every heat to advance. For a few good races, the game is enjoyable. However, after a few hours or so of playing, the game becomes entirely repetitive. Each city has multiples stages, and aside from the drag racing, the tracks in each city are virtually the same.

The cars are too similiar also. They mostly sound the same, and for the most part, handle exactly the same. The strangest part is, each car gives you a breakdown on stats before you choose. You dont even need to look. For example, taking a look at the Cudas stats, you’ll see it gets you from 0-60mph in 4.5 seconds. Cool. I’d consider the Cuda over the Supra because they are almost matched in acceleration but the Cuda has a higher speed. Wrong. None of the cars accelerate or top out at the speeds listed. The Cuda actually tops out about 5mph UNDER whats listed and accelerates way faster than listed. 0-100 in the Cuda comes faster than the listed 0-60 time. Its little things like these that makes the game more annoying than fun to play. When you’re having to guess which car will end up being the furthest off whats listed and if it will be to your advantage or not, you’re not having a good time.

Another negative on the gameplay is the AI. The computer cars are not great racers. Theyre sloppy at best, wrecking left and right, braking too much on corners, etc. Yet, when you’re approaching the finish line, all 5 of them are right beside you still. Some might say that makes for an exciting game, but I say it makes for a waste of time trying to master a game. Whats the point of becoming good at a game when the AI is on par with you regardless of how bad they perform. Its like a sports game where you’re winning 60-0 with 2 minutes left and the AI team suddenly starts scoring non stop and takes the game to OT. You feel ripped off, and it makes the game very boring.

Lastly, most of the modes are pointless. The Cop Chase mode is too easy, and the drag race mode isnt really a drag race, just a top speed test. The tracks are extended so long that its no longer a 1/4 mile, it’s a straight track that determines nothing more than which car has the highest top speed.

Test Drive is a game that feels rushed, but judging by the graphics, the licensed music and the huge tracks its obviously not rushed, only designed poorly. The tracks need to be less generic and less similiar. Also, whats the point of putting all different types of cars in a game from different eras if they all handle the same? Pitbull brought back a few of the good sides of Test Drive back for the next gen systems, but kept too many of the things that ruined the series. The result is an average game that gets old too quick, even with the kick ass Pong mini-game.

Lasting Appeal

Aside from the hot Pong action, theres nothing too special to keep you interested too long. Theres a decent amount of cars to unlock, and a two player split screen mode thats pretty nice. The main game is a pretty good one in length, so if you’ve got the patience for the game, it should last awhile. Still pales in comparison to other PS2 racers like GT3 or RR5.

Conclusion

Test Drive returns, but its a bittersweet reunion. The graphics and sound are good enough to make a decent game, but the generic gameplay, cheap AI, similiar cars and overall sloppy feel makes this one a rental at best. GT3 is available for less than half the price.

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