Introduction
Whether it be with your 5 year old sister, or the drunken 40 year old across the street, Mario Party 4 is fun for people of all ages. From the comic mischief, to the kooky sound effects- this is one exciting and fast game. But just because it isnt your splatter house beat ‘em up, doesnt mean it cant make an afternoon hilarious! The mini-games are, for the most part, very original and fun. Doing a 3-on-1? Have two of your pals tackle the loner, while you finish the round! Cant tap A fast enough with just your finger? Rip out a penny and tear up that plastic! If youre a fan of the Mario Party series, chances are, thisll be your favorite thus far. Fast, furious, smooth, clean and crisp! This time the boards are very nice looking and rendered in full 3-D, so you can imagine it looks a lot better. Unfortunately, theyre a lot more based on luck now. But if thats your bag, youre going to love it. With over 50 -all new- mini-games to choose from, 5 new stages (Five doesnt seem like much, but youll spend most of your time in the mini-games, trust me.) and the new mini and mega mushrooms, theres a lot of fun to be had.
Presentation:
The game is brought to you very well, with a nice clear CGI opening that blends into a good looking title screen, plenty of things to choose from, and lots to be done! As usual, youre given a tutorial if you wish; it explains everything fairly well for new-comers. The first thing you may notice is that, of course, compared to its predecessors; its a beautiful game. The characters run sort of stiff on the board, but control and animate beautifully in mini-games. The GameCube controller is also bliss to use it with. In some mini-games, such as one where you and your partner have to activate switches to help each other escape, I sometimes run in circles until my partner gets there, just because the animation of Mario doing a circle so quickly is very well done- That and Im tired of my buddy not being able to push the buttons fast enough. Overall, Mario Party does a great job.
Visuals:
As Ive mentioned, the game looks worlds better than any former Mario Party titles, but hows it hold up against other GameCube games? Pretty well, actually. Its sharp, clean and free of jaggies, plus it animates well for the most part. The models arent as detailed as Super Smash Bros. Melee, but the shadows are some of the best seen on the GameCube yet, and some of the best Ive seen. Theyre not overly-detailed, and theyre not all jagged. Youll see. There really isnt much lighting effects to be found in any of the mini- games, but one in particular, where youre trying to put out one players candle with a water gun (Its 3 on 1, the single person has the candle) has some beautiful lighting, everything is a low dim-orange, and it all goes off just perfectly. And as with any Nintendo game with Mario so far, the water is absolutely stunning in just about all of the parts that have it. Some even better than the spectacular water effect found in Super Mario Sunshine. But dont be fooled: Some of it is nothing more than two flat textures overlapping one another, dont ask me why they did this, but they did.
Audio:
Splashing water, little war cries, shrieks, screams, stars, boinks, bonks and squashing other characters, just like a Saturday morning cartoon, theyre all done fairly well. The music is just like any Mario Party, very upbeat and bouncy, but nothing thatll stick out in your mind. Also, the music doesnt seem to get annoying or repetitive, as its always a busy scene on screen making other sounds. The mini-game music fits most of them perfectly, but again, nothing youll find yourself humming down the street. Also supports Pro-Logic II, for you audiophiles. Overall, I dont really see any problems with the sound; they’re a perfect fit for the game. (That does not make them perfect sounds, however.)
Controls:
The game controls are simple, and easy to learn. Tap A here, follow a line there; tap L and R alternatively over there. Sounds so simple, but if you have fast friends, it quickly becomes a test of stamina and speed. Hope you brought a neck massager, because you may find yourself jumping off the couch and glaring down at the screen to help you concentrate. Thing is, sometimes you dont want to sit back down, and trust me, thats a very, very good thing. Overall the controls are tight and well placed, simple yet challenging. So you dont really need to find someone who is visually coordinated, just as long as theyre quick.
Gameplay:
Lets see here... Time to describe the boards and some mini-games! Lets start with the boards, the first youll see is a casino type stage, near the beginning is a roulette wheel that determines where you go, it can put you closer to the star if you pay, or just be random if you dont, if you pay more, you have better chances. Too based on luck if you ask me, but near the end of games, it really helps if an opponent doesnt get closer to the star, oh, and dont forget about the mini-space where you get pushed across a little board to get coins, you can slide left and right. Basic level design, nothing too special to talk about. Next up is theme park level, with a little roller coaster mini-space where you can lean left or right to nab some coins, pretty neat little level, my current favorite, very vibrant. Then theres the Boo level, with a mini-space with a ghost train, where you can shortcut through the level, beware, it doesnt always take you where you want to go. Pretty cool level. Ill leave the other 2 for you to see on your own, you dont need the ENTIRE game to be described to you, do you?
Now for some mini-games, Ill name a couple, and some brief descriptions so you get the basic idea of what theyre all about. For starters, theres one where you shoot basketballs into moving hoops, but you cant score if someone elses ball is in your hoop. Short and fast. Then for the racing sim fans (Haha!) theres the rally race. You hold R to go and A to shift gears, mere seconds long. Theres a 2 vs. 2 dungeon game where you have to help each other through, you have to tap the button specified quickly at the beginning to open doors, then work as a team even more later, are you must spin a platform around so your partner can jump on, then spin it to the other side so he can jump off and control it from that side. Then you have to find the right pipe to go through a few times, and finally tap L and R alternatively to pump up a hot air balloon, very good mini-game. Yet another is "Pair-a-sailing" where one teammate is on the parasail and the other drives the boat, simply avoid the crates in the water and collect the most coins within the time limit. But theres a catch, the boat driver cant collect coins- theyre in the air, so you must speed up or slow down so your buddy can move around and collect coins.
How about a mini-game where youre on a conveyer belt, trying to avoid large pieces of candies and such, one player is on top so the coins come in faster for them. But they also get knocked down easier, catch? You cant jump. Very fun. Again, theres one where you have to choose a plunger to push down, hit the wrong one and BOOM, youre out. Last one standing wins, you go one at a time. I think Ive explained these enough, theyre VERY varied and most of them are quite exciting, if you get this, chances are youre going to love it!
Final Thoughts:
Sadly, the one player mode is a bit... How shall I put this...? Lacking. Here are a few comparisons Ive made, and some Ive seen made to it. "Its like riding a horse with no legs, just isn’t going to happen.", "If you like being bored and frustrated, youll love this.", "No, really, I fell asleep." Call over a few friends and let the good times begin. If you liked previous Mario Party titles, you should definitely pick this one up. The boards arent as good as the previous installments, but everything else far surpasses them. Have fun, and dont break any controllers!