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By Robert Hancock on August 3rd, 2001
Introduction Take one thirteen year old kid, add one meteorite, A fly from ten years in the future, an annoying neighbor, add a dash of crooked cops, New age retro hippies, a runaway blues band and a living pile of puke and you have a glimpse of Earthbound. This classic broke a lot of barriers and misconceptions about RPGs. Instead of fighting a dragon in a mystical land, you take the part of an ordinary kid and an unusual turn of events in his hometown.Presentation If Earthbound had to be described in one word, itd be quirky. The characters, weapons, situations and places you go are all made to poke fun at the usual RPG. For example, the main character, Ness, begins his journey equipped with armor and weapons about approprate for a kid. His weapon is a cracked baseball bat, and his only armor is his favorite cap. When you need items to perk you up after a long brawl, you can go to the local fastfood joint and get a burger and fries, or you can call the pizza joint and have a pie delivered to you, where ever you happen to be. Need some cash? Withdraw some from the ATM. You get to love the feel of this game, and there is a lot to make you laugh.
Graphics & Sound Well, its for the SNES, so dont expect much in either area. For the time it wasnt real great, either, but the content will draw you away from that. The character design was cute and fit with the game well, and if youll look at the concept sketches of the game, they match pretty well. Its obvious that a lot of thought and vision was put in the games planning.
Gameplay Is good. Is very good. The events that the programers have in store for you will surprise even the more hardened gamer. Fighting a living pile of puke or neutralizing a cult who must have everything painted blue isnt something youd expect. The playable characters vary from a psychic girl, (Yeah, that is a little corny.) A nerd, and an prince from the eastern country of Dalaam. The people you meet, well, are a lot stranger. The basic plot is a little thin, a meteorite falls from the sky turning people evil and weird, universial evil behind it, yada yada yada. I sometimes found that the plot got in the way of the Earthbounds fun, but it had to have a plot somewhere and they made it work. Its really the feel of the game that adds spice. This game really opened up what could have been an exciting new genre, but the sales in the US bombed. Even after feverent advertising such as scratch and sniff magazine ads and action figures included in the game package, the sales werent good enough to spark a sequel. (This in fact, being a sequel of the japanese game, Mother. It was pretty much Earthbound in NES form.) Earthbound has started splinter cults and fan groups, however, and Earthbound 64 is a much heard whisper among them. With the Gamecube making apperence, the future is uncertain indeed.
Lasting Appeal The lasting appeal is about the same as any RPG -- until you get sick of it. However, the ending has a neat little feature that will keep you playing it a bit longer.... Its a spoiler, so I wont print it, but if you want to know, E-mail me. Ill try to answer as many as I can. Ive had the game a good seven years, and I still play it. That should speak volumes of the lasting appeal.
Conclusion After reading this, you either cant wait to get your hands on this game, or youd like to find and destroy every copy of it. Either way, good luck getting a copy, as theyre hard to find. The ROM may be floating about somewhere, and thats probably your best bet. Last time I checked, a copy in the box was $50, and $75 for the limited edition with the action figures. Happy gaming.
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