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Spyro: Enter The Dragonfly Review
Game: Spyro: Enter The Dragonfly System: GameCube
Game page  News  Review  Preview  Screenshots  Cheats    
GamersMark Ratings Screenshots
Overall   1.0/10
Gameplay   1.3
Presentation   1.5
Value   1.0
Graphics   2.0
Sound   1.5


All Media (1)

By Osei Tyson on January 29th, 2003

Genre: Adventure(my ass)
Developer: Check Six Games
Publisher: Vivendi Universal
Released On: Nov 20, 2002(who cares)
# of Players: 1-Player
Memory: I really don’t remember...
ERSB: Everyone
Supports: N/A
Also On: PS2
Website: SpyroTheDragon.com
Play If: You’re about to kill yourself.

To say that this game was a dissapointment. Would be a major understatement. Insomniac sold the rights of Spyro to Universal Interactive and in doing have condemned the series. This is the most spectacularly screwed up job I have ever seen. Let me tell you why.

The sheer size of the game is pathetic. There are nine levels… NINE!!! You could fit this entire game into Spyro 1 and barely notice. The difficulty is awful, ranging from ridiculously easy, to almost impossible. The storyline too is the weakest I have ever met. All the dragonflies have been scattered across the world, and Spyro has to collect them. They don’t even bother to change the villain, Ripto, despite killing him in Spyro 2. And even when you do defeat this ever confidant enemy, the credits are enough to bore you to tears. Farewell, zooming through all the worlds with good background music. The music will make you want to chop your ears off and shove them up your own ass. There are few movie sequences that are horrible. And when they say that all your favorites are back, don’t be fooled. Hunter, Zoë, and Moneybags all appear, but only once. Throughout this entire game, you meet no-one, but a few animated farmers and care bears, who don’t even try to lip synch. There are no bosses to fight, only Ripto. WTF where they thinking??? Oh and don’t let me start on the killer load times. Remember the game you’ve owned with the longest load times. Now multiply that time by 40,000 and you have and idea of how long it takes Spyro to load.

But what’s really damning is the loss of the little things. Remember the grass you could flame to a cinder? Gone. Replaced with corn that flattens itself when you go through it. What use is that when you’re angry and want to demolish stuff? Remember the sheep, the cute balls of fluff with black stick legs? Gone. Now we have sheep bigger than Spyro with far too much detail. And the Riptocs take themselves far too seriously. Think back to the days of Gnasty Gnorc, when the soldiers of the peacekeepers would moon you when they thought you weren’t looking. You actually have to help them now, having replaced them with these weird dudes in red, who by the way only carry more dragonflies. They have even got rid of the skateboarding challenges, and the speedways.... On the obstacle challenge, you’re where to go by Sparx. In fact Sparx tells you how to do practically everything. You are no longer allowed to guess, not that you would ever get it anyway, as the camera angles swerve crazily throughout the game, not that there’s anything to look at anyway. Spyro himself looks as young as ever, but everything around just looks to bland, with no detail. Also the bugs... I am luckier than the rest, my game only crashed twice. The waiting time between levels is awful(I had to mention this again). You could get married and have grownup children by the time this thing loads. And finally, the only thing good that came out of this game, Spyro says ouch when he hits a wall. This was funny the first ten times, but now merely adds to the irritation of this game. Do not buy it under any circumstances!!!! Unless you crave death at an early age.

~ditto~

The Good
+ He says ouch when he hits his head.

The Bad
- Where do I start.

The Stupid
? Everything in this game.

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