Genre: MMOFPS
Developer: Sony Online Entertainment
Publisher: Sony
# of Players: Many thousands
Memory: 3+ Gigs
Website: www.planetside.com
Very rarely is a sci-fi based shooter released that I actually garner interest in. Typically, the game is based on an alien planet with uninteresting weapons and stereotypical "Hey, were in the future, so anything can make sense!" attitudes. But Planetside (And its Core Combat expansion, which will also be covered in this review.) is one of the few that managed to really lay its charm on from what I had heard about it. A massively multiplayer online first-person shooter? Gain battle ranks (Or, levels, if you will.) and advance to better weapons and vehicles, abilities and armor? An amazing concept that makes you wonder why it was never done before. But does it live up to all the fancy hype surrounding its concept? If this concept interests you, read on.
Presentation
Planetside sets itself up well. Upon installation, the game gives you pointers on things youll be doing. Many, many games do this, but pay attention to these pointers and youll be starting off with a lot of skills you may not have figured out otherwise. After installation, you go into a fancy little "launchpad" and put in the required info, your key, payment options and the like. The game will most likely do a very large update, but you can spend this time making a sandwich or reading the log files to see what this one time goliath of a download is doing. Keep in mind they update about every month or two. But none are nearly as huge as the first. Once all is said and done, you can enter training. This is vital if you wish to get your feet planted once online. Youll learn everything from how to set equipment favorites for quick use in massive battles to how to respawn in the right place after dying. Youll learn vehicle control and enemy and friendly armor types, and all their various forms.
While training is not mandatory, youll greatly appreciate it and its well-structured lean towards teaching you, rather than dragging you along and hoping youll keep up. All the complicated looking menus and abbreviations suddenly make a lot more sense, and youll soon be navigating with ease. Rather than begging why your mouse "stopped working," youll be taking advantage of the cursor usage. The things people I allowed to play the game thought were bugs (Because of the fact that they refused to do training.) were all actually just part of this genius set-up. Ive taught them how to use it all and now theyre just as addicted as I.
Once all this hub-bub is done with, and you enter the character creation scene, you may be slightly disappointed. Rather than choosing every bit of detail your character has, you choose a name, a face, and a voice. There are a plethora of faces, but youll soon find out that your appearance is meaningless in this game. Rarely will you be sitting around commenting on the fashion statements of the characters. Youre soldiers and this is war. Most of the time youll be in a heavier armor than default anyhow. Upon creation, youll be allowed to choose from 3 servers. One for West Coast, one for East and one for Europe. If you have a relatively good connection, all 3 should have fairly nice pings. So you wont be limited to only going on the West Coast server due to lag if your friend is on the East Coast.
And then... You enter the game.
Gameplay
You start off, of course, as a complete grunt. Youve got a basic rifle, a pistol, and a few obligatory supplies. You can go to the nearest certification/equipment terminals, which you may have learned about in training, and get some better equipment. You "purchase" equipment, but the game has no currency, so its all basically free. But before you can use certain weapons and all vehicles/armor types you must spend certification points. These earn you semi-permanent (Meaning they can be traded off, but you never lose them otherwise.) certifications to whatever you choose. Each level, or rank if you will, will earn you a single certification point. The amount of points it takes for each certification (Cert for short.) depends on what you get from it. No cert costs more than 5 points though. They range from multiple types of MAX-Armor, each with its own power, some may be anti-vehicle, another will be anti-infantry and of course, the mighty anti-air. Or, maybe you want Heavy Assault, which for the New Conglomerate Empire gives you access to the Jackhammer heavy shotgun that deals extraordinarily heavy close-range damage to any unfortunate infantry to cross the path. Another example is the Terran Republics mini-chain gun. A devastating beast of a gun thats powerful both close and long range, and has a huge ammo clip of 100 rounds. However, it is not as effective as the Jackhammer at close range, but you dont want to cross one of these paths. And of course, for the Vanu Sovereigntys heavy assault, youll get access to the mighty Lasher. While it may not have a huge clip, and its very hard to hit with at far distances, for close and medium ranges its virtually unmatched. It shoots out rather slow balls of blue energy. However if youre hit by one of these, it may only take 3 shots to kill you. So the best way to defend yourself is to run, or be very good at strafing.
I havent mentioned the very special Core Combat expansion pack weapons yet, however. This expansion pack enables the use of a few more guns, a nice amount of vehicles and a whole new underworld to explore for each continent. A truly massive expansion. Almost everything from this is based on "Ancient" technology, so its all powered by energy from the Caverns, the underworlds for each continent. When you want to reload this powerful suckers, youve got to go down, which is typically the only place you can get the weapons in the first place, unless a facility has a Weapon Module installed. More on that later on in the review, however.
Fighting is surprisingly quick for a massively multiplayer game. The danage is dealed client-side, so if you see a bullet hit an enemy on your screen, its a hit. This has called in a few bandwidth chokers that try to ruin the balance of the game but not only dancing around the screen oddly, but hitting you easily as youre frozen to them. However, this is not a huge problem and typically unnoticed anyhow, as explosions will take care of them easily. The action isnt as fast as say, Unreal Tournament or Quake, but its also extremely faster than of course, Everquest. And the battles are far more epic than the games mentioned all combined. Huge wars that actually feel like youre in a war. You can never win alone, but you can still, as in any war, make a difference. Teamwork through squads and platoons (Squads are groupd of ten people who share experience, much like a party in an RPG. And Platoons are groups of up to 3 squads, who can all communicate very easily, yet dont share experience.) often decides the victor in battles. If you can work well with a team, and enjoy having someone there watching your back, give this game a shot.
Ive often found myself addicted for entire days at a time, surprising even myself, as Ive never been one to skip out on say, a game of football at the park or maybe some window shopping at expensive electronics stores that I could never afford. Planetside gets a grip of you and it never wants to let go. Though you shouldnt worry, its definitely not like Everquest or Counter-Strike where you find people on them for so long theyve actually caused physical damage to themselves or others. Once it gets late, the battle start to die down and youll most likely find yourself doing something else until a new day approaches.
What is it like to be in a massive war you say? Well, to be summed up in just 3 words, its freakin sweet. Aircraft soaring overhead, dropping bombs and having dogfights, massive tanks and small transport vehicles battling it out in the valley below, your team of 30 rushing down the hillside to take over the nearest tower to gain access to a closer spawn point of the facility youre raiding, it all comes together so amazing that it feels like a scripted event. Rarely will you find idiotic people rampaging through the server team killing or anything, as they will have gotten confused and quit long ago. In the Unreal Tournament 2004 demo released shortly before this review was written, if a server has friendly fire on, you can almost always count on a small group of imbeciles to enter the game and constantly attack friendlies. In Planetside, friendly fire is always on, yet the only time youll really see a friendly killed is by accident in large battles of for fun while waiting in the front of a facility for a hack to go through.
While exploring the continents (Each is basically its own world, there are 8 continents in all that all players can explore, with 3 exclusively as sanctuaries for each empire.) youll find that theyre enormous. If you dont have a vehicle certification or a friend with a ride, its going to be a long walk. So, how do vehicles work anyhow? You control them essentially how you would while walking, save for strafe. Almost every vehicle has its own weapon, whether you can use this alone or while needing a gunner remains to differ between vehicle sizes. Some massive vehicles, such as the galaxy, have many turrets, while smaller ones such as the ANT have absolutely no defense besides shields and armor. You can run people over, but dont count on getting kills that way, as they can take quite a bit of damage.
If youre on foot without anti-vehicular weaponry, then youd better get some back-up or take cover in some shelter. Often times youll find yourself outclassed by a vehicles superior firepower and armor, so youll be left to wits. A good quick way to get some running time is to disable its weapon systems by throwing a jammer grenade its way. This also disables any implants (Implants give you added abilities, such as running faster or making a shield out of your stamina.) the drivers and passengers may have. So if they get out to come pound you down, theyll be at a disadvantage. If youre the one behind the driver seat, its time to take some evasive maneuvers to dodge any fire that may be headed your way, if youre in an aircraft, just keep an eye on your target and increase altitude, if you happen to be in a land vehicle, youd want to try to ram your enemy and hope you can do enough damage to make them run until the jammer wears off.
Speaking of aircraft, controlling them is fairly easy compared to other first-person shooters of similar type. Any air-based vehicles will stay level if youre not inputting any commands, so you wont have to worry about adjusting altitude when getting in position for an air strike, and assembling many vehicles in one placed wont be a bunch of random head-on collisions. However, in light of this, vehicles cannot roll or do loops. This limits dog fights somewhat, but a lot of them have immense speed abilities, so it has to be fair for those to hit it from the ground.
It would take many pages to explain everything Planetside has gameplay wise, but Ive explained to you the main portion of the game. Try it for yourself using the 7-day trial if youre interested, its a huge download, but its the full game. Its completely worth it, or your money back. (That was a pun, the trial is free, that doesnt mean youll get your money back if you pay for a month of the game and say you didnt enjoy it. Phew, liabilities out of the way...)
Before we wrap up the Gameplay section, let me explain a few final bits... The Caverns are a diverse network connected to the Core, in the Core Combat expansion. Theyre not as big as the continents above ground, but they offer a unique experience from the base game. There are zip lines that can carry infantry around the levels in a sinch, allowing you to zip along and shoot and get shot, leading for not only hilarious, but hilariously fun battles with anyone in the area. There are energy turrets that harm themselves when fired, and this is where modules, expasions for bases above ground are gathered. You have to get them, charge them in the core, and take them above ground to a facility owned by your empire. They offer different advantages ranging from shields for vehicles and buildings, to ancient weapons and vehicles. Even modules that cause constant health damage to enemies if stepped into.
Whats all this hub-bub about empire owned bases? Simple. There are 8 continents as stated before. Each continent has a bunch of facilities with their own benefits (As per usual.) on them. These include, but are not limited to, quicker respawn times, larger vehicles, and repair landing pads. To take a base, youre going to have to have a large force attacking, unless of course the continent is fairly empty. In which case, the real battles begin. Command Rank 5s (Command Rank is gained by leading squads and getting lots of victory, minimum level is 0, maximum is 5, each has a new and useful ability. Battle Rank minimum level is 1, maximum is 20, at set points, you gain things like suit upgrades and implant slots for a maximum of 3 implants.) leading the "zerg" down upon the other place, and the madness that ensues is pure gold. Epic, crowded, and most of all, fun. You have to get through, most likely blow up the spawn tubes so killed enemies cannot respawn at that base any longer, or the generator, which is only for desperate situations, in which case the facility has no power for spawn tubes or turrets, and then hack the control console using your REK, Remote Electronics kit. Its fairly simple, teammates defend you as you spend anywhere from 4 minutes to 45 seconds, depending on your hacking certification, to complete the hack. In this case, depending on the base type, youre either going to have to defend the facility from attack and re-hacking for 15 minutes, or grab the LLU, or Lattive Logic Unit and carry it to the nearest friendly facility. You cannot hack a facility that is not linked to any other friendly facility. Its sort of a connect-the-dots fashion so you cant just go willy-nilly.
Certifications include, but are also not limited to; medium assault, heavy assauly, Transport, Air Cavalry, Air Support, and MAX-Armors. Theres a lot to do and explore, I urge you to try this game out, if only for the massive scale alone.
Graphics
This is where the game my cease to impress a bit for some people. Its definitely far from ugly, and sometimes looks beautiful, especially in the caverns. However, its got a slightly "blocky" feel to it. Its excusable because the amount of variables and such the game has to pull, but if youre a videophile, it may be a bit of a downer. There are some excellent weather effects (There are stormfronts that you can see coming at you weather-report style on the map.) that look amazing, and then theres some textures which are plain ugly. The game has a built-in fog engine type structure to where if somethings too far away, itll be fogged up. Trust me, unless youve got an extraordinarily powerful computer, youll thank Sony for it.
In this way, even if you do happen to have that computer I described, youre still on even terms with people of lesser PC abilities, so you never feel gypped out of a kill because of processor power. You can turn the weather effects and such off to improve your performance, but some of the special effects are too nice to simply turn off. Though youll want to set a lot of the details on other things low to begin with. The less client-side slowdown there is, the better time youll have.
Not much else to cover here, nice looking, but nothing new or extraordinary.
Sound
Excellent. The game has realistic, yet fantasy-like (No, not in the oxymoron fashion, but in the "Hey, if this thing was real itd probably sound just like this!" way.) sound effects. Rockets and armors all sound just like they came out of a high-budget Hollywood film, and on Surround sound youll swear you were in the theaters. If youre in a big battle, appropriately epic music will play to further enhance the experience, and if something good happens, itll pick up, bad and itll die down.
You can even use sound as an advantage in the game. And its meant to be. Theres even implants to increase the sound you hear from enemies, or muffle the sound you make so that if youre stealthing, youll be much more aware, and if youre looking for a single enemy, or a small group, youll be sure to hear them. The sound is magnificent, what it lacks in amazing visuals, it makes up in truly great audio.
Well, if youve ever needed to know how to wrap up something great in two paragraphs, there you have it.
Final Thoughts
Not only is this game an experience, its also fun. It gives a feeling like no other. If youve got a lot of pals, you can arrange for quite the game. Theres buddy lists and all. Even if it only holds onto you for a few months, youll find it was well worth your time. A true masterpiece and appropriately so. Sony came to us with an idea with massive potential, and not only did they deliver, they proved that not all potential ideas take many years to come to light. I hope to see more massively multiplayer first-person shooters in the future. If theyre even half as good as Planetside, and Core Combat, Ill die a happy man. The 7-day free trial is available from many different websites, so rather than providing you with a single link to drain bandwidth from any one site, Ill direct you to Planetside.com to find out for yourself. Dont miss out on this title.