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Rallisport Challenge 2 Review
Game: Rallisport Challenge 2 System: Xbox
Game page  News  Review  Preview  Screenshots  Cheats    
GamersMark Ratings Screenshots
Overall   9.6/10
Gameplay   9.6
Presentation   9.6
Value   9.6
Graphics   9.6
Sound   9.6


All Media (17)

By Dallas Tognotti on May 7th, 2004

First, let me preface this by saying, I AM the biggest Rallisport 1 fan in the universe. It’s not even debatable. I’ve played countless hours of it. With that said, my word is GOSPEL when it comes to Rallisport 2.
Ok, on to the fun.

In writing this review, I want to start with how the game feels, particularly in comparison to Rallisport Challenge 1 (hence forth to be known as RSC1 and RSC2 respectfully). Obviously, like the first, the game is fast as hell, and a bit on the arcade side. DICE has revamped both the controls and physics (as well as some small details that can have an effect on car handling, more on that later) quite a bit, though admittedly, if you haven’t played much of RSC1, you may not notice a whole hellava lot different. It still "feels" like rsc1 (thankfully!).

Cars seem to behave a bit more realistically taking corners. It’s now no longer (absolutely) necessary to brake or let off the gas while cornering to "power slide" (of course this varies depending on track surface). Cars also react much more realistically and better to bumps, jumps and collisions. Gone are the days of the stupid, endless twirl through known space when you hit the slightest pebble or corner of a fence. The way your car interacts with these trackside objects is also of note. There are MANY more trackside objects that can be knocked around and smashed up, and many of the "indestructible" parts of a stage are animated in such a way that makes them appear more real. Trees will shutter when hit, and leaves may fall. Of course, hitting these objects will also wreck havoc on your poor car. This game has without a doubt the best damage system I’ve seen. Yes, better then CMR/TOCA2. On the easy difficulties, the damage is aesthetic. The harder the difficulty however, the larger the effect on your cars performance. It is entirely possible that after a few misjudged corners on this difficulty, you could lose a tire, and effectively take yourself out of the competition. No matter how banged up your car gets, it will always be drivable though. But cruising at 2-30 mph, constantly dropping gears and being nearly unable to steer, you may not want to finish.

Probably the biggest advance the game has made since RSC1 is the way the single player progression works. RSC1 had a shallow single player experience. It was straight forward, linear, and ultimately quite short. RSC 2 however, is proving to be MUCH longer, and has all sorts of non-lineality (is that a word?) to it. Each difficulty has its own unique set of a branching progression system. The player often gets to choose (from often as many as 4 different paths) what event he’d like to race in next. You don’t like ice racing? Its possible to go through the whole game and hardly touch the sport. And to top it off, the higher the difficulty setting (there’s four of them) the more events and branches there are! Of course, in order to unlock all the games unlockables (an astounding 230+), you’ll eventually want to go back and fill in the event paths you skipped. The events themselves are built up from 2-5 races (generally), and in response to feedback from the first game, you can restart each individual race to perfection if you screw up badly (however, no restarts in “super rally, the game’s hardest difficulty path).
And on the topic of events and stages, they are gorgeous. Without even touching the graphical aspects (which we all know, they are incredible), they are expertly crafted and created. They are long (up to 12 miles!), varied and incredibly detailed. On one stage, you may find yourself starting in a seaside town, cruising by the ocean, then winding your way up through the foothills into a full on hill climb setting. You’ll wrap all the way around exposed mountain roads before finally tearing full speed down back towards that starting city on an entirely different path. Towards the start of the game, the stages are quite easy and simple, but the game has a nice progression of track difficulty. It wont be too long till your screaming through narrow winding roads, tearing through pine forests (which just happen to drop visibility around corners to zero feet), at night, in fog.


"It wont be too long till your screaming through narrow winding roads, tearing through pine forests at night, in fog."

I do however, wish there was more race types in some of the environments. I’d love some rally stages based in Argentina, for example. Like the first, the hill climb environments are some of the more spectacular, and 3 events for each is nowhere near enough to satisfy my appetite.

The graphics themselves are easily the best I’ve ever seen in a racing game. In fact, IMO the first RSC previously held that title, and this sequel knocks its socks off. Rock solid 60fps, terrific lighting/shadowing, awesome effects for weather and time of day (night racing is INCREDIBLE), its mind numbing. There are a few VERY MINOR inconsistencies with the graphics though (missing car shadows, particle effects and 30fps replays – unless they are saved, in which case they are 60). I’m saying this more to inform then to nitpick. It’s really not a big deal.

Sound has been improved as well since the first. Engine noises and environmental sound FX (ex, gravel hitting the bottom of the car) all sound great, yet still not to the level of the recent CMR’s (which sound godly). The co-driver’s voice is pretty bad though. His directions are ok, with a few bad calls here and there, but the voice is just dull. Give me an authentic sounding co-driver. (Helpful hint, as soon as your first rally race starts, go into the options and change the co-driver to “advanced”. It will be much easier to anticipate upcoming turns when you


"DICE has gone out of their way to provide a killer live experience for RSC2 as well"

hear a number 1-9 rating a corners difficulty, as opposed to the standard “easy”, “medium”, and “hard” calls)

Thankfully, DICE has gone out of their way to provide a killer live experience for RSC2 as well. You can race 3 others with full collisions for lots of fierce contact for positions, or up to a shocking 16, with all cars as “ghosts” (actually, wireframe outlines, so as not to obscure view) and no collisions. This compromise of sorts is necessary to make the races playable (16 players on a rally stage?), and yes, to keep the graphics as stunning as they are. It works out well, as this reviewer couldn’t imagine the shinnanagins that would take place with more then 4 cars slamming off one another.

Quite possibly the coolest addition to Live racing, is the leader board skins players get for their cars. By setting great times (I’m not yet sure on the exact specifications of this feature) racers will be colored bronze, silver or gold, so that all competitors know how fast that player is. It works out well, and I must say, the silver skin is lovely. I do however, have one complaint with RSC2’s live play. The way DICE has chosen to handle the voice communication is somewhat poor. You are only able to hear the person in front or behind you in position. This makes sense in the 16 player games, but I wish that voice communication would be open for races 4 or less. It can be very difficult holding a conversation with a player who is battling for a position.


"I played through the entire game with basically zero trouble, beating the computer AI by as much as a full minute on the earlier difficulties."

My only real complaint with the game is the difficulty. It is stupid easy. I played through the entire game with basically zero trouble, beating the computer AI by as much as a full minute on the earlier difficulties, and still by about 10 seconds on the hardest. That is pretty bad. The first game is still a challenging, I don’t understand why DICE made the sequel sooo much easier. I find the majority of the tracks to be easier as well. The hill climbs, which were quite difficult in RSC1, are pretty straightforward (and short!) in RSC2. Thankfully, with the faster cars, most stages can still be challenging. Make no mistake, I am flabbergasted as to how well RSC2 has turned out. DICE really listened to suggestions from its fan base and made on hell of a final product. It’s still not perfect, but I have no problems calling this my favorite racer ever. Great job guys, cant wait to see your next project!

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