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X-Men Legends Review
Game: X-Men Legends System: Xbox
Game page  News  Review  Preview  Screenshots    
GamersMark Ratings Screenshots
Overall   9.0/10
Gameplay   9.0
Presentation   9.0
Value   8.5
Graphics   8.5
Sound   8.5


All Media (19)

By Anthony Swinnich on November 1st, 2004

When X-Men Legends was announced, I admit I was skeptical. I hadn’t personally played a ‎good X-Men game since the Genesis and I began to lose more and more hope with every Mutant Academy ‎‎(PSOne) game released. Even X-Men: Next Dimension for the current crop of ‎consoles was better than it’s Mutant Academy predecessors, but still left fans ‎hungry for a more “X-Men” like experience. ‎Enter Activision. Start with Spider-Man for the PSOne, then look at the sequels, ‎and you’ll see they’ve pretty much taken the Marvel licenses over the years and ‎transformed them from laughing stocks to must have titles. They’ve realized that this ‎universe is a gold mine for enjoyable gameplay, and I couldn’t agree more. That’s when I began to ‎have high hopes X-Men Legends, and I was pleased even more when I heard that the game’s developer, Raven Software, was comprised of many X-Men fans, and that the game would play more like Gauntlet than ‎‎Mortal Kombat. A light at the end of the tunnel began to shine. X-Men ‎Legends hoped to be everything every X-Men game in the past failed to be, and it ‎succeeds where most others have failed.‎ ‎


"... this ‎universe is a gold mine for enjoyable gameplay..."

X-Men Legends begins simply enough in New York City. A young mutant ‎named Alison Crestmere (Magma, from the New Mutants) is being assaulted by the ‎authorities. This is a young mutant the Brotherhood of Evil Mutants has plans to capture, ‎and she is the same young mutant Wolverine was sent to investigate by Xavier. She is of ‎course captured by the Brotherhood, and you’re task is to save her. The game’s actual ‎focus is on this girl, but it eventually breaks its gaze from her and focuses on the whole ‎team.

You begin solely as Wolverine, but as the story progresses you unlock more ‎characters and modes to play with. When you find Cyclops, co-op mode is also unlocked, so your ‎friends can join in on the action. As the good-but-not-groundbreaking story progresses, ‎you’ll come across a cavalcade of familiar faces. Some of which are playable, and others that are just cool to see. After a while you and four friends will have fifteen characters to ‎choose from, unless of course you opt to go it alone, but playing the game through either co-op or ‎multiplayer presents small flaws (though not fatal); each equal to the other, though totally ‎different.‎

Playing single player, of course, is the most controlled way to play. You’ll still have four ‎characters in your party, but you’ll be able to switch around them on the fly using the D-‎pad. You’ll be in direct control over which characters you’re playing with and you’ll be ‎in direct control of how the character is leveled up. And although the computer is usually ‎pretty good at controlling your allies, the computer A.I. can occasionally act brain-dead, ‎thus requiring a little more managing than I would have liked, but it’s never overpoweringly ‎terrible. Playing multiplayer can of course be more fun, especially with powered up ‎characters.

Early in the game the difficulty is very high, not because the game is hard, ‎but because they don’t allow for you to hold enough healing potions to go around, which ‎heal your health and refill your power meter. You’ll find the computer controlled ‎characters are much more adept at not taking damage than human controlled ones, and ‎while the game eventually allows for more to be held, it starts off with an extremely ‎scarce amount of potions.‎

This lack of potions early on will have you questioning the balance of the game, ‎especially since the regular enemies (who come in fairly large sized groups) pose more of ‎a challenge than the bosses you’ll eventually face. After the first stage however, you’ll ‎find that the game becomes much more manageable, and a lot more fun because of it. It’s the ‎solid play mechanics that keep this game rolling, even through the rocky beginning, and ‎they’ll make you want to press on even when you’re Iceman, alone, potionless, have ‎twenty-five hit points, and you’re starring down the barrel of a tank surrounded by a ‎group of military troupes armed with flamethrowers. I’ve been there, and boy is it fun.‎


"It’s the ‎solid play mechanics that keep this game rolling..."

Each mutant comes equipped with their own unique powers. For example Iceman can ‎not only freeze enemies, he’s able to glide across the air on his ice slide, and increase his ‎body armor, while Cyclops is able to use his laser powers in a multitude of ways, but also ‎has leadership skills to add attributes to the team. Every mutant has the proper abilities to ‎correspond with their character, which is amazing because there really are a lot of unique ‎abilities, which include flight, increased agility, teleportation, healing ‎… you get the picture. All of these abilities play into environmental puzzles as ‎well. For example, if there’s a chasm you need to cross, Iceman can build a bridge ‎of ice in order to cross it. That’s just one of the small examples, but there are a lot more creative ‎ones as well. And should you choose to favor some mutants don’t worry, the game has ‎an automatic upgrading system, so when your main team is leveling up, everyone else is ‎at a comparable rate, so if you need to add a character in due to death, of just want to use ‎someone else, they’ll be ready for action as soon as you arrange their stats.‎

Of course, you don’t fight with your mutant abilities exclusively. Each of the X-Men is ‎able to perform the regular melee attacks, which is basically punching and kicking, and ‎it’s this that makes up the backbone of combat. There is actually a pretty decent, if basic, ‎combo system to fighting this way, and it adds a level of depth to what could’ve just been ‎button mashing. It’s also a blast to add you powers into the mix and see what kind of damage you ‎can do. Sometimes you won’t have a choice, seeing as some enemies are “physical ‎resistant” and have other attributes which may require deeper thinking when considering ‎combat strategies.‎

It’s in the Danger Room you’ll practice these abilities. Just like in the comics you can ‎train your mutant fighters on how to take scenarios which would otherwise be surprising, ‎and for you, you’ll learn the basics of how to play the game, plus some other cool tricks. ‎The Danger Room is also cool because it’s the first time it’s played an integral part in any ‎X-Men title, just as the X-Mansion plays an integral part for the first time ever, serving as hub of sorts for you to explore during missions. It’s here where you’ll get missions, be able to ‎talk with other students, check out the X-Men’s apartments, and access some really nifty ‎retro missions. Scenarios like *SPOILER* the first time the Juggernaut attacked ‎the X-Mansion, and the Weapon X escape are included,*END SPOILER and they’re sure to excite fans. There’s only three of them, which is quite a bummer, but they add to an already ‎lengthy quest. Let’s hope for more in the sequel. The main game will last you around twenty plus hours.‎


"‎X-Men Legends is such a success because of its overall polished form. "

Aurally and visually this game is pleasing as well. The characters are all cel-shaded in a ‎realistic world, which really adds to the comic book vibe. It’s surprising how good this ‎game looks, with not a hint of slowdown, especially when you consider how many ‎objects are moving, and how in-depth the environmental effects are at times. All of the ‎voice acting is great as well, with the exception of the overly exuberant Cyclops (who sounds very out of character because of it), and ‎Alison Crestmere being very annoying (she’s voiced by the same voice actress that does ‎Susie from the cartoon Rugrats… yuck). Patrick Stewart (from the movie) even does ‎Professor X’s voice, which is a really cool bonus. Even the music used during battles and ‎just in the environments is complete, and adds to the mood perfectly.‎

X-Men Legends is such a success because of its overall polished form. Nearly ‎every detail came off in perfect form, and even those that didn’t only need minor ‎tweaking in the already announced sequel. Nothing in this title is in need of a major overhaul, which in ‎today’s marketplace is astounding. The source material couldn’t have been used better, ‎and the depth in which it was used will appeal to all fans of X-Men. I would expect that ‎all of the little complaints I had will be addressed in the sequel. Even so, this game is one ‎of the most enjoyable I’ve played all year, and it’s one no fan of X-Men, or ‎Action/RPG’s should be without.

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