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Bushido Blade Review
Game: Bushido Blade System: Nintendo 64
Game page  News  Review  Preview  Screenshots    
GamersMark Ratings Screenshots
Overall   9.0/10
Gameplay   10.0
Presentation   8.0
Value   10.0
Graphics   8.0
Sound   7.0

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By Justin Crowley on October 22nd, 2001

Introduction

I like games.

I like games a lot.

Some times though a game comes along that is so bad that I just want to put all of my consoles into a burlap sack, take them down to the lake, smash them with a rock, then throw them into the water.

Fortunately for me though, this isn’t one of those games.

Presentation

Bushido Blade is hands down my favorite fighting game, even beating out the slice of heaven on a CD that is Soul Calibur. The premise is this: You choose a feudal Japanese warrior. Each warrior has their strengths and weaknesses (girls are faster, but cannot use heavy weapons as proficiently). Choose a weapon from a selection of sabers, rapiers, broadswords, and hammers. Then choose a locale ranging from a cherry blossom grove, to a castle moat. After making the above selections, let the fighting begin!

Graphics & Sound

The characters are animated very nicely by today’s standards, which is amazing since this game came out almost four years ago. The environments are very blocky and grainy when you get up close to a wall or something though.

Gameplay

All fights take place in fully explorable 3-D environments. Meaning if you’re getting the the crap kicked out of you; you can run, jump up a ledge, and hightail it into a forest, and wait for your opponent to follow you, and that’s when you hit him with a surprise attack to the throat thus ending the fight.

That is the other draw of the game, it’s unique life system. Gone are the life meters. In Bushido Blade, one hit could cost you the game. For instance, you and your opponent are fighting. You swing your rapier, but it gets blocked leaving your midsection open for your opponent to run his katana right through you. Fight over. Fights in this game can last anywhere from 10 seconds, to 20 minutes, and often induce quite a bit of tension because you know that the next hit could be your last.

Adding to the realism is the fact that you’re allowed to systematically cripple your opponent. Slice at an arm and it falls limp forcing your adversary to use his weapon one handed resulting in slower attacks. Hack at a leg and your enemy has to crawl around making a feeble attempt to slice at your legs.

The game has no set moves, but it does have three stances high, medium, and low. Each stance has three attacks and a block/parry. It is your job to find the best weapon for your character, and from there you can create all sorts of custom combos. The game features several other helpful attacks. Such as when your legs have been dispatched, the ability to throw darts at your enemy. Also, you can toss dirt in his eyes to temporarily blind him. Finally, there are a lot of dodge/roll maneuvers available to you so you can get out of the way of an oncoming sword attack.

Lasting Appeal

What makes this game stand out, why you would or would not keep playing it. Stuff like that.

See one of my reviews if you need examples.

Conclusion

Bushido Blade was a great departure for Square, and if it weren’t for them completely bastardizing yet another great game and making the sequel completely suck-tastic, this would be my favorite fighting series topping the Soul Edge/Calibur duo. As it is, Bushido Blade is a great game, and you can probably get it cheap at FuncoLand or where ever.

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