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TimeSplitters: Future Perfect Review
Game: TimeSplitters: Future Perfect System: PlayStation 2
Game page  News  Review  Preview  Screenshots    
GamersMark Ratings Screenshots
Overall   6.3/10
Gameplay   6.0
Presentation   7.5
Value   6.0
Graphics   5.0
Sound   7.0


All Media (20)

By Christian Van Meurs on April 19th, 2005

Genre: FPS
Developer: Free Radical
Publisher: Electronic Arts
Released On: March 21, 2005
# of Players: 1-4; 16 online
ERSB: Mature
Supports: widescreen; network adapter; voice chat
MSRP: $49.99
Also On: Xbox
Website: eagames.com/timesplitters
Better Than: Vietcong: Purple Haze

What do you get when you combine 10 year old gameplay, 5 year old graphics and a story seemingly written by 15 year olds? You get Free Radical’s latest entry to the Timesplitters universe, Future Perfect, developed by members of the famed Goldeneye 64 creators of yesteryear and seemingly formed from an identical mold – and no, that’s not a good thing.


"Future Perfect is an identity crisis of epic proportions."

Future Perfect is an identity crisis of epic proportions. The main character Cortez brings to mind the utter horrors that might occur if the makers of Riddick were to write a cheesy Saturday morning cartoon, then for whatever reason decide to leave in the gore and violence of a typical R-rated action movie and call it good. Add to the mix some of the lamest dialogue ever to grace the gaming screen and some incredibly campy characters and you might start to understand what to expect. The main character’s catchphrase line, "Time to Split", soon reminds of nails on chalkboard, and his fruity overly-excited animations and bad lip syncing don’t help to make him the least bit cool.


Stop the ride – I want to get off.

If Future Perfect were a cake recipe, it’d read something like this: 2 cups Goldeneye; 1 cup recycled graphics engine; 1 cup outdated gameplay; 2 eggs; 1 tbsp. bad level design; 1 tsp Bill and Ted; 1 tsp Terminator. Half bake for however long EA gives you to develop it and serve without a second thought. There’s not a single shred of originality to be found in this game, so little in fact that "time paradoxes" (the ability to jump through wormholes and ally with your own past/future selves) are touted on the back of the box as some kind of a feature. From the opening cinematic to the end of the 12-page black and white joke of an instruction manual (of which 6 are table of contents, credits and other legal junk), gamers are greeted with the familiar "You’ll buy anything we sell and you’ll like it" hospitality that our beloved EA’s become so famous for, and no amount of polygonal g-strings and bouncing breasts are going to remedy this, try as they might.

For a genre that by definition is as immersive as games can get (first person), Future Perfect simply does not get the job done. The graphics are so eye-bleedingly bad that I simply cannot describe their ugliness.


"Atmosphere and mood, throughout all of the game’s half-assed time eras, are simply non-existent."

I know this was meant to be a multi-platform release but surely even the PS2 can do better (and has). Square rooms are connected by rectangular halls, dotted with crates and the occasional piece of furniture. Lighting effects are nowhere to be found. Atmosphere and mood, throughout all of the game’s half-assed time eras, are simply non-existent. This game is all run-and-gun gameplay with the occasional "man the turret" scripted event to break up the monotony. It tries to be interesting through it’s story but isn’t entertaining or engaging in the least as you run from one room, flip a switch and then run around blindly looking for the door that it opened. And the enemy A.I. is so terrible, it can only be described as "artificial dumb". Case in point, the game sometimes will give you the illusion that you can sneak around an enemy encampment ala stealth, however one glimpse of your location by any line-of-sight enemy and suddenly the entire place is shooting at you. But not to worry, simply strafe and fire at everything that moves with your ample supply of ammo until you are satisfied that every trace of life has been riddled with bullets, then find a place to hide - that’s what kind of game this is.

Controlling this game feels as laborious as remaining interested long enough to do it. Weapon zoom functions are mapped to the L2 button as opposed to clicking in your sight-stick, while crouching is accomplished via a toggle of the Square button and not a quick press of the other stick like I’d expect (haven’t console FPS developers learned anything in 10 years?). Jumping, sadly, is not an option in Future Perfect, which is not only a shame considering there might have been some kind of fun to be found in exploring the vast squares and rectangles that is the Timesplitters world, but considering the Circle button isn’t even assigned to do anything at all, well, yeah. The dual-shock doesn’t do this game any favors either. There’s good news though, you can manually assign the buttons to do whatever you wish, except of course jumping.

If there was any silver lining to be found on this black cloud of a game, it’s the map maker. Or it would be I should say if not for the fact that it’s the most bare-bones map maker I’ve ever used. But hey, at least you’re given the option of making a level worth playing – not online though, which is a shame. Other game modes include various challenge modes and of course a multiplayer mode including *shock* deathmatch, team deathmatch and something new called "capture the flag". Hmm, could be fun. Players can choose from any of 150 unlockable characters to battle it out with, and online multiplayer is also optional should you decide to register to EA’s service. It’s a hassle, but if you’re stuck with this game, online is at least more entertaining than the semi-fun bots.

At the end of the day Future Perfect leaves me with an overwhelming desire to go back in time and stop my past self from ever playing this game. It’s as bland as bland can bland, a painfully average FPS swimming in a sea of better alternatives.


"Every single fiber of this game screams “Rush to market pocket-liner”"

Every single fiber of this game screams "Rush to market pocket-liner", right down to the length of the campaign, and in it’s attempt to appeal to everyone we’re left with a game that probably won’t click with anyone. Hopefully Free Radical can wrestle away from EA’s strangle-hold long enough to properly develop a 4th installment. As it stands, the future for this series doesn’t look so bright. Under normal circumstances I might recommend a mediocre title to hardcore fans of the genre, but not in this case. I wouldn’t wish Future Perfect on anyone.

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