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Cannon Spike Review
Game: Cannon Spike System: Dreamcast
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GamersMark Ratings Screenshots
Overall   7.0/10
Gameplay   7.0
Presentation   8.0
Value   7.0
Graphics   7.0
Sound   6.0


All Media (11)

By Davion Vanste on October 25th, 2001

Introduction

This $29.99 straight arcade port to the Dreamcast mixes its easily recognizable characters (Cammy, Charlie, Arthur, Mega Man, and B.B. Hood.) with almost a Zero Gunner 2 style of game play, giving it a sense of originality. An all around decent game if your looking for a couple of quick plays, but if your hungry for a game with a much broader band of game play then CS can leaving you starving. The game consist of 10 missions to which you defeat wave after wave of baddies, then your transported to a boss area, the levels aren’t big enough to perform a scrolling procedure, imagine your character fighting in a box and you’ve pretty much gotten the picture, pleasing to some, frustrating to others. Could this be the ultimate price you pay when purchasing games especially made to accommodate the “value” market on a next generation system?

Presentation

A learning curve? In a Capcom game? Is this possible? Nah.
Such a curve isn’t present in CS, which may mean good news for some, but it also gives a hint that there’s not much to the game, as mentioned above, while in a 3D platform, the inability to move beyond the squared box gives the feeling more of an arena rather then an environment. I wish I could say something good, great, and all out magnificent about the feasibility, but I really can’t. At least your character rolls around on skates…

Graphics & Sound

I wouldn’t place the sound portion of CS at the top of the mountain; it doesn’t own the Stereo prowess implanted so strongly in FPS such as Unreal, in fact, having said that, I wouldn’t place CS’s sound or soundtrack even at the middle of the mountain, the CS soundtrack doesn’t stay on one simple genre or theme, if you take time out to pay attention to the music, you’ll notice that it pretty much switches up between techno and horror. Missions that take place in cities own techno tracks, while missions that take place on dark abandoned streets and gothic churches present the horror tracks.
A professional in the field of presenting bold colors, Capcom has no problem transporting their anime style art from 2d to 3d. While you won’t get a really good view at the characters due to the overhead camera view, there’s always a good view of the squared environment you’re placed in. Blasts from your characters gun are a translucent bluish green color, and can range to a red. Better work in color and graphics could have been done though, the 3d environment wasn’t presented as strongly as in previous games, maybe changing the overhead view to a first person view would give players a chance to see the graphical prowess Capcom owns.

Gameplay

Laced with a pair of skates and armed with guns, CS keeps in touch with high paced action, bullets from you, your partner, and enemies blaze across the screen, though enemy bullets are easy enough to dodge for an advanced player, newbs might have to undergo a couple of rounds before able to hang.
simply firing your gun(s) Is just a median, what a player really has to get use to is aiming well enough to hit the target. Holding down the fire button while moving the joy stick will cause your character to shoot in one direction while facing that direction, in order to move which way your characters facing, you have to release the fire button. Holding the right trigger button will make your character shoot a red targeting beam from his/her gun, whomever enemy that red beam comes in contact with, your character will focus directly on that enemy for a few seconds, in that short time you are allowed to shoot without releasing the fire button to focus on the enemy. Other then the standard rapid fire attack, all characters are equip with a large fire action, and two melee attacks which inflict major damage, but given the controls, the antics are the same, shoot or be shot.

Lasting Appeal

The CS world can be quit immerse the first couple of times through, especially if played with a friend, but too many rounds at the pad will cause CS to loose its luster more often then not. Character models and texture detail is decent to say the lease, but because there’s no real reason to keep that trigger finger itching and nothing new to switch up the Platte (first person view damn it!) CS is better off played more on occasion then on an constant basis.

Conclusion

Hopefully first impressions would give you the feeling of a game that’s been rushed out of the door, while it may not seem that CS is of standard quality, CS proves itself to be just a tad bit better then average.

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