Gunstar Super Heroes made people think I was a pirate. Every three minutes or so the game would do something so unbelievably cool that I would literally scream "I love Treasure!" Clearly, it would take an impressive game to warrant such blatant outbursts of joy, but Treasure has given the Game Boy Advance one hell of a send-off with Gunstar Super Heroes.
What is undoubtedly Treasures last game on the GBA can be considered one of the best games on the system, if not one of the best 2D action games of all time. It not only surpasses all of the developers previous GBA efforts, but as a single-player adventure its even better than the original Gunstar Heroes.
"Treasure has given the GameBoy Advance one hell of a send-off with Gunstar Super Heroes."
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The Colors of Heroes
As you could have probably guessed, players will reprise the roles of the titular Gunstar Heroes in Gunstar Super Heroes. You can pick between the aptly named Red, who wears red armor, and Blue, who obviously wears blue. In fact, all of the characters in the series have a color for a name, and all reprise their roles in this pseudo-sequel. General Gray is the main villain, Green controls the legendary Seven Force, and Yellow is the Gunstars aid. More are revealed as the game goes on, and their personality usually matches their color.
Fans of the old game will also recognize the weapons, though theyve gone through a metamorphosis of sorts. Each Gunstar has three weapons total. Red and Blue both have a green homing laser, which replaces the first games green homing stars, and a short-range explosion shot, similar to the shotgun in Metal Slug that replaces the fire-shot. Both Gunstars have their own unique attack as well-- Reds unique shot is a rapid-firing line of big orange bullets, and Blues is a rapid-firing line of blue lasers.
Unfortunately weapons cant be combined like they could be in the first game, but each weapon has its own unique super-shot that can be performed by pressing R twice. Aside from that, the Gunstars can attack with a sword, slide, uppercut, and jump-kick enemies, which provides players with a lot of options during combat.
Repeat Performance
The characters and weapons arent the only thing Gunstar Super Heroes retains from its predecessor though-- many of the levels are quite similar to the original ones as well. Around three quarters of the games stages and enemies are inspired by those in the Genesis version. As you can imagine, the space-shooter stage returns, as do the game board boss-battle room, and the mining-cart stage; Seven Force boss battle and all. Those are only three of many returning areas, so rest assured youll feel right at home if youve played the original.
"... many people didn’t play the original, so now they’ll get to experience what can almost be considered a directors cut of the original Genesis classic"
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The new stages usually offer tribute to some other SEGA classics. I already knew that Afterburner was one of the games that would receive this treatment, but I giggled thoroughly when I realized that one of the stages paid tribute to the SEGA Genesis Flicky.
Its great seeing the old stages on the GBA though, because they look even better than they did on the Genesis. I knew the GBA had some impressive horsepower, but the things Treasure does with this tiny handheld machine makes me believe they made a deal with Satan himself. All of your favorite 2D tricks are present here, and there is absolutely no slowdown. Not once did too many enemies slow things to a crawl, or did a massive explosion make the game move like it was submerged in molasses. Ever. Treasure wasnt joking when they said they learned how to push the system to its limits without sacrifice.
Deja-vu has never been better
Some might call Treasure lazy for re-using stages from the original in the GBA version, but its not a problem that most of the stages return for two reasons. The first being that many people didnt play the original, so now theyll get to experience what can almost be considered a directors cut of the original Genesis classic. Even the story, while technically a continuation, is comprised of almost the same exact events; a slight disappointment, but it still works out in the end.
Secondly, and more importantly, the stages play even better as a single-player adventure than they did in the first game. The flow of the action is smoother, and enemies come in manageable, yet challenging waves. The first game was built for a co-operative experience, and it was clearly evident in single-player mode; in Gunstar Super Heroes, its clear they wanted the experience to be as good as possible when playing solo. Actually, while most stages resemble the originals, not one of them is really even close in terms of design aside from the most basic principles and aesthetics.
"Gunstar Super Heroes is a game no GBA owner should be without."
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While every aspect of this game was redesigned and tweaked to play better as a single-player game, it brings me to the games main downfall: no co-operative play. Im sure there are really good reasons as to why Treasure didnt include it, but its really a shame they didnt. Gunstar Super Heroes doesnt play any worse because of it, but one of the reasons the original is a game people still go through today time and time again is the amazing co-op mode. Oh well, I suppose theres always the possibility of a DS version.
Blatant and Shameless: Buy This Now
The most important thing to note about Gunstar Super Heroes is that like the original, youre never doing the same thing for more than a few minutes. Seriously, Gradius-style space-shooter stages are directly followed by Contra-style shooting stages, which then can lead to crazy boss fights with rotating rooms.
The fact that youre never really experiencing the same thing that often makes keeps the game fresh for a longer period of time, and while its a short game, its likely youll play through with both characters at least once each, if not more. There isnt anything in terms of unlockables, but the stages are jam-packed with tiny touches and little details you wont notice a first time through.
To say it plain and simple, Gunstar Super Heroes is a game no GBA owner should be without. Chances are you havent played the original, and if thats the case this game will be one of the most amazing and original 2D games youll ever play. There isnt a game with more style, grace, variety, and technical wizardry on the GBA, making Gunstar Super Heroes one for every GBA owner.