The old adage about never judging a book by its cover normally holds its weight when put to the test, and its a saying that can be applied to movies and video games as well. A game like Ico is one such title-- a terrible cover hid an outstanding game. However, sometimes a game advertises in full whats inside through the cover alone, as can be seen in Namcos Sniper Elite.
One look at the cover will tell you everything you need to know about this game, which is great if you love sniping people in a war-torn urban landscape. However, there isnt anything more to the game besides that, so if youre expecting a more robust wartime experience, youre better off looking elsewhere.
"Sniper Elite is exactly what it says it is: elite sniping."
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Sniper Elite is exactly what it says it is: elite sniping. If it sounds like that description is a cop-out, its only because thats what this game is, and if it sounds boring, dont bother picking it up because youll likely think it is. Close combat exists in this game, but its a total mess. Its clumsy, awkward, and obviously there just because it needed to be.
While there is a lack of variety, I have to admit that developer Rebellion has crafted a complex engine for the sniping mechanics. Youll have to account for bullet drop due to gravity, take the wind into consideration, and pay mind to your characters physical attributes will-- as little as an irregular heartbeat can drop the accuracy of your shot.
This makes every shot you take unique, though this can be both good and bad. If you havent been spotted and youre able to take your time to line a shot up, youll be just fine. If youre under pressure though, youll find a considerable challenge in firing an accurate shot. I appreciate the depth, but sometimes it works against you. Easier difficulties turn some of the variables that affect shots off, but its a little bit too easy then.
Lining up a perfect shot is probably the most rewarding part of this game though, because if you make a particularly difficult, distant, nasty, or damaging shot the game will reward you with a cut-scene of your bullet doing its damage. The camera zooms behind the bullet, and you follow it up to the enemy you hit, so if you shoot an enemy in the eye, youll get to see it in full 3D. If you shoot an enemy in his naughty bits... well, you get a devastating video of someone being shot in the privates.
"The story is probably the best part of the game, but it doesn’t really drive the game forward."
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So as I mentioned, youll spend most of the time in this game sneaking around trying to not get spotted, all the while trying to get a bead on the enemy soldiers who are peppered throughout the blown-out East Europe cities this game is set in. The AI isnt overly intelligent, and does a good job of playing fair during combat, but there are problems with certain aspects.
Its not good that sometimes enemies wont attack you until you cross a certain part of a board. If the enemies were truly looking out for you, as they would be in a real war, theyd be ready at all times. If an enemy shoots you from on top of a building behind you, rest assured its because that enemy wasnt there five seconds ago, or was hiding until you walked by.
Either way, enemy AI like that almost defeats the purpose of playing careful, or analyzing your environments to the fullest extent possible. Most of the time, enemies will be visible, but those few that arent will really irritate you. It also doesnt help that the objectives arent usually very clear, or all that varied either.
"... if you shoot an enemy in the eye, you’ll get to see it in full 3D."
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Chances are youll have to save some guy, or deliver some hostages from point A to point B, and it just doesnt provide that much of a reason to play. The story is probably the best part of the game, but it doesnt really drive the game forward. Chances are the brutal death animations that accompany devastating shots will be the main reason to play.
The multiplayer modes are fun. Deathmatch, the only versus Mode is simply passable, but the co-op is maybe the most fun. You can keep sending one player out as bait, and the other player can sit back and pick the enemies off. Giving a dead player mouth-to-mouth will revive them, so youll be able to keep your friends alive so long as your masculinity holds out. The only problem I have with the co-op is that it requires the players to stay fairly close together, meaning wide flanking strategies are almost out of the question.
Spending your time laying around in rubble and broken glass might be fun for someone who enjoys sniping to the fullest extent, but the lack of gameplay variety and bland audio-visual components dont do this game any favors for those who like more variety. I cant stress enough that all you do is snipe, and while its well executed, more variety could only have helped make this game that much better.