Tony Hawks American Wasteland officially marks the point where I can say Ive had enough of this series. Ive had enough of the series refusal to innovate; Ive had enough of the childish humor; Ive had enough of playing the same game year in and year out; Ive had enough of Tony Hawk-- period.
Really, when you step back and look at it, the series hasnt evolved in any major way since Tony Hawks Pro Skater 4. Anybody whos already sick of Tony Hawk-style gaming wont find anything to rekindle their interest here, because its really just more of the same. However, anybody who hasnt picked up a Tony Hawk game since THPS 2 or THPS 3 will probably be amazed by this title. There arent really any problems with THAW, but a lack of innovation or any major changes really hurt this title. Its such a shame that loyal fans are treated to what can essentially be considered re-heated leftovers.
"... the series hasn’t evolved in any major way since Tony Hawk’s Pro Skater 4."
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Broken down to the basics, the player can do two major things in THAW: they can skate around and do tricks, or they can get off the skateboard and walk around, which will allow them to find new areas to skate on and do tricks. The skating element remains largely unchanged from THPS 4. The few new moves added in Tony Hawks Underground and its sequel make their way in, but those moves didnt even make much of a ripple before, so unsurprisingly they fail to make one here. If you knew what you were doing in any of the games from THPS4 and up, youll do just fine here.
Walking around has been refined slightly, feeling less like youre floating around on an invisible skateboard, and more like youre actually walking. Actually, walking around can provide almost as much activity as skating. You can run up walls and flip off of them Prince of Persia-style, climb around on ledges, or simply run from one end of town to the other and never use your skateboard should you choose to do so-- its just not as much fun.
The ability to mix walking in with your skating expands the way you can perform, but again, this is nothing new; this has been a staple in the series since THUG. THAWs claim to fame is its open-ended GTA-style environment. The ability to roam around stages without a time limit has been around for a while (circa THPS4) but this time you dont have multiple levels to play through-- the game is one huge environment.
Well, at least thats what the folks at Neversoft want you to believe. THAW really isnt one huge environment until you complete the story mode. In essence, the game is actually set up on a stage-by-stage basis; its just that the stages are all connected, and you can go right back to them after opening a new one without load times.
The opening area has you complete a number of objectives, and when you get enough of them done, youll open up the next area. If you complete the objectives there, youll open up the next one. Youll repeat this process until the entire city is unlocked. At that point you can wander around to your hearts content, though there isnt that much left to do by the time you complete an area besides wander; chances are youll do everything in a given area before moving onto the next one.
"THAW really isn’t one huge environment until you complete the story mode."
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The level design in a gigantic city requires a lot of thought, and for the most part you can tell Neversoft really put some effort into filling the levels with things to do tricks off. However, they might have over-compensated because the levels feel extremely cluttered. Strangely, theres actually too much to trick off, making it feel less like a city, and more like an over-grown skate park. Im sure there will be people that can link combos from one end of the city to the other because of this, but the level design would have benefited from forcing players to be a little more creative with coming up with a run instead of giving them more than enough to work with.
Story mode is an improvement over what we received in THUG and THUG 2, though its still not as good as it could be. THUG was a little too serious, and THUG 2 was way too zany. The story in THAW isnt exactly boring, but there isnt much conflict either, meaning if you want to complete the game, you shouldnt expect the story to drive things forward. Chances are opening up the areas in the city will be enough for anyone whos interested in playing though the story mode.
Story mode is where beginners should probably start. As the game starts off, it runs through the basics in a cleverly designed tutorial. It takes up a pretty good portion of the modes beginning, but its worth it for anyone who needs to catch up on anything theyve missed by skipping a game or two. Also, players can ride bikes in story mode. The controls arent quite as smooth as they are when skating, and you cant forego the skateboard and complete the game with the bike, but its nice that they added another style into the game that plays decently. If anything its a step up from the worthless vehicles included in THUG 2.
While the game has a create-a-skater option, you unfortunately wont be able to take a created skater into story mode. Instead, you can pick between five pre-made boarders. You can customize them as the game goes on in the skate and clothing shops found in the city, but its just not the same as creating a skater from scratch. To use your custom skater, youll need to play classic mode.
Classic mode would have been the better part of the game if there were more levels. There are only six levels included, all from previous Tony Hawk games, unless you have the PS2-only special edition which tacks on an additional two. This pales in comparison to the fourteen found in THUG 2, and its very disappointing to see such as small number here.
Regardless, fans of the older games will probably like this mode more. Just like in the original three games, youre given a two minute time limit to complete the objectives. You can play through as many times as you want, but youll never have more than two minutes unless you can keep your trick going past the time limit. Familiar goals like "Collect S-K-A-T-E" and "Find the Secret Tape" make their return, as do some of my favorite levels from the first game-- I never knew Minneapolis could look so beautiful with current generation graphics, and it was nice to take a trip back to the Mall.
"Classic mode: fans of the older games will probably like it more than story mode."
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The PS2 and the Xbox versions are online enabled, though the modes are just like the rest of the game-- more of what youre used to. The few new modes add some value, but overall its just more of what you know with new levels. Hardcore fans will love it, and new players might as well, but somebody who already isnt into the online modes wont find anything here to change their mind.
In all honesty Tony Hawks American Wasteland isnt a bad game. If youve never played a Tony Hawk game before, or havent played the series since the earlier games, its definitely worth a look. The controls are as tight as they ever were, and there is a substantial amount of content here. However, if last year you played through THUG 2, and you were bored with doing many of the same things over and over again, its probably a good idea to steer clear of this one. Maybe Neversoft wont take a year off, but that doesnt mean you cant either.