Hollywood can recognize a good trend when it sees one, and right now its clear that fantasy and wizardry are all the rage. If one thing is clarified by playing The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe, its that this franchise wouldnt be receiving the attention it is if it werent for the astounding success of the Lord of the Rings and Harry Potter franchises. Chronicles of Narnia has taken some obvious cues from those powerhouse properties, though I honestly cant say its a bad thing-- the numerous movie clips included are great, but more importantly the game isnt half bad either.
"This is one of the better licensed games on the market"
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This is one of the better licensed games on the market, and maybe one of the best Ive ever played, but thats not saying much when you look at what the competition is-- even Harry Potter games arent made very well. Regardless, fans of the movie, lovers of fantasy, and action game aficionados will find something worth their time in Chronicles of Narnia-- just be ready for some uneven pacing and fairly basic gameplay. Basic gameplay isnt always a bad thing-- its good that the developer wasnt overly ambitious with the project. However, gamers looking for something truly substantial will be left in the cold, snowy forests of Narnia without a jacket from the fabled wardrobe.
While most games put the player in control of one character, Chronicles of Narnia gives the player control over four characters at the same time, each with their own unique abilities. It sounds like it might be tough to handle four separate characters at once, but the computer handles the other three while youre playing. They pretty much follow you around when exploring, and during combat they lend a hand, though its a lazy, "I-really-dont-want-to-be-here" type of hand.
Its during combat where the game is at its most basic, which is ironic since it makes up most of the game. Though youre in control of four characters, melee combat pretty much consists of two buttons. You have access to a quicker, lighter attack, and access to a slower, more damaging attack. Peter, the older boy has access to a sword, which is operated the same as punching, and Edmund, the younger boy can wield the almighty tree branch. The girls cannot operate melee weapons, but the older sister Susan can throw snowballs, tennis balls, and shoot a bow and arrow. Poor little Lucy has no special attacks, but can heal the group so long as her meter is full.
Each of the siblings have their own specific skills to use for puzzle solving as well. Peter, the oldest and biggest, is obviously the strongest. Susan can play music, which uncovers secrets and puts enemies to sleep. Edmund can climb trees, gutters, and other assorted vertical items, and Lucy is small enough to crawl through spaces to reach hidden areas. The kids can also team up for special attacks, but theyre largely silly and too hard to operate quickly enough to be useful except when theyre required. Enemy specific combos can also be learned, but arent that useful and tough to remember.
"The levels are fairly well designed, but are extremely straight-forward and linear."
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The levels are fairly well designed, but are extremely straight-forward and linear. There are few nooks and crannies that hide special items, and most are easily found by anyone with a pair of eyes in their head. Most of the time a level is a straight path through with no looking back, so if you miss a secret, its up to you to replay the level to find it. You likely wont complain, as the scenery is usually pleasurable to look at, but the fixed camera will have you wishing you could have a better look around. Fifteen levels chronicle the journey of the kids, though each level is quite short. The game has some unlockable content, but not enough to truly keep you interested after completion.
Even though all of the elements come together quite nicely, its not a perfect project. Strangely, combat doesnt get too repetitive, and the puzzles require just enough thought that youll be happy to have solved them, but not feel stupid if you cant figure it out right away. The difficulty level, however, bounces wildly from level to level-- sometimes youll wonder if any thought went into creating a challenge, and at others youll wonder if anybody even play-tested the game to see if you actually can complete a challenge. Fighting an ogre for the first time is one event that comes to mind. There comes a point where youre reduced to using one character to hit the ogre, but four enemies surround you when youre trying to do so. Being hit freezes your character for a second, so its not an easy task to fire a bow (a task which requires you to be standing still) while running from a gang of goblins at the same time.
"... you’ll be happy the option for cooperative play is included."
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Its reasons like this youll be happy the option for cooperative play is included. Plug in a second controller and a friend can join in with you. There are plenty of overwhelming moments where youll thank your lucky stars a friend can help you out because the computer cant do anything except stay out of the way. The game doesnt change when playing cooperatively, but it definitely makes for a more enjoyable time.
If Chronicles of Narnia has any one true fault and its that it doesnt take itself seriously enough. The group attacks are kind of amusing at first, but are for the most part useless, goofy, and plain just dont fit the style of gameplay. The environments look nice enough, but the lack of a free-camera, or the ability to explore lowers the amount of value players will find in the game. The difficulty swinging around is a deterrent as well, though I have to admit Im impressed with the cut-scenes; they add a nice feel to the game and move the story along. Its just that the way they meld into the gameplay graphics leaves something to be desired. The Lord of the Rings games tried that as well, and it didnt look good then, either. Going from actual video, to flat, polygonal game graphics does not make for a smooth transition.
If you can look past these minor faults and enjoy the game for what it is, The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe provides a decent adventure, though its suited best to younger, or less experienced gamers. Even with an uneven difficulty, and mostly basic gameplay, there isnt a whole lot to dislike here, and even older, more experienced gamers might find themselves enjoying their time lost in the back of the wardrobe.