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By David Amirian on August 3rd, 2006
Metal Gear Solid Digital Graphic Novel (MGS DGN) from Kojima Productions and Konami, is a very unique product for the PSP. Not exactly a game per se, the MGS DGN is a very interesting addition to the Metal Gear Solid library and for PSP owners, a unique way to experience Metal Gear Solid.
In the same vein of The Silent Hill Experience, the MGS DGNs main feature is the comic adaptation of the Metal Gear Solid story. While there isnt any voice acting, the comic captures the awesome feeling of Metal Gear Solids story perfectly. Practically every event and detail has been included in the adaptation, save the
"...the comic captures the awesome feeling of Metal Gear Solids story perfectly."
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gameplay portions, which are improvised into semi-action scenes with sound effects and action being drawn. The story is changed ever so slightly so that the adapted parts of Metal Gear Solids gameplay make sense. The end of the story is also changed from the game, creating a combination of the two possible endings from the original. The art is absolutely spectacular. Its very stylistic, and is true to its graphic novel calling card. Whats different about the MGS DGN from The Silent Hill Experience is that its interactive. Unfortunately, its not exactly that easy to pause the action going on so that you have more time to read the speech bubbles, but an extra mode that is included makes use of the interactivity in the regular story mode. With a press of the Square button at any time, you can stop the comic from playing and "search" the pictures with a set of crosshairs. Once you find something that is highlighted, a "Memory
"The art is absolutely spectacular."
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Element" is added to your collection for later use. Memory Elements could be anything from a person to a gun to a scrap of paper in someones hand. Anything is fair game for being a Memory Element. Memory Elements are used in the slightly more complicated "Memory Building Simulation Mode." The purpose of this mode is to fully understand all the elements of the Metal Gear Solid story and all the connections between characters, events, and things of that sort through the whole series. If you want to get a full understanding of the story, this is the mode to spend most of your time with. To unlock all the connections, however, youll have to watch the story mode very closely and make sure you get all the different Memory Elements so that you can use them. Memory connections are made by directing a line coming out of a box towards another box floating in 3D space. Its a little hard to direct the lines to the next connection, but the whole concept of the mode isnt hard to make sense of. The reason I personally liked this title so much is because of the way the graphic novel is presented. I appreciate the way the art looks and how the music and sound effects make me feel and remember the experiences I had when playing Metal Gear Solid. The collecting of Memory Elements allows for more player interaction and gives me a more thorough understanding of the series if I had missed something.
"...a very enthralling experience..."
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The Metal Gear Solid Digital Graphic Novel is a very cool item to have in the PSPs library. It might not be a traditional Metal Gear Solid game, but Metal Gear Solid: Portable Ops should help out in that department. I found the whole product to be very well worth it. The Metal Gear Solid story is a very enthralling experience in comic form, and it would be great to see the other games have the same treatment as the first did. |