Over the last few years, the strategy RPG has seen what may someday be considered its golden era. Companies like NIS have recently brought out some stellar titles, but those games wouldnt have been possible without one of the genres longest running series — the Ogre titles. This series has been satisfying the needs of strategy RPG fans for years, since the dark days of the SNES.
Tactics Ogre: The Knight of Lodis for the GBA released back in 2002, and has garnered quite the reputation for being hard to find. With so many strategy RPG options out there these days, one question begs to be asked: is The Knight of Lodis worth your time, or should you move on to something bigger, better, and more readily available?
"... an extremely long and repetitive game."
|
The answer really depends on how big a strategy RPG fan you are. The Knight of Lodis is an extremely long and repetitive game. Length and repetition are something of hallmarks for the genre, especially the older games. Anyone looking for a fresh experience will unfortunately find that The Knight of Lodis is cut strictly from vintage materials in every respect.
Anyone whos ever played earlier strategy RPGs will feel right at home when playing The Knight of Lodis, because the game uses nearly every conventional element imaginable. The player builds a team of warriors, all of varying class. These classes include soldiers, knights, dragons, dragoons, archers, warlocks, and clerics, just to name a few. The player then takes about eight of these characters into turn-based battles against enemy teams, and is required to meet the objective. Usually the player is required to eliminate the entire enemy force, but sometimes killing only the leader is necessary to produce a victory.
Like most strategy RPGs, the environment is divided up into squares. Players will want to move their troops over these squares and towards the enemy forces, and are only allowed to move a certain amount of space per turn. Some squares have different attributes than other squares. For instance, if the stage is set in a field, a bunch of squares may represent a river, and some may have higher altitude than others. These differences arent wasted, and can provide many instances where their differences provide advantages. If an archer is on a higher cliff, hell have a better shot at someone below him. Its also possible hed be too high to receive a counter-attack. If someone is waist deep in water, lightning spells might do more damage. Its up to the player to not only survey the opposing team for weakness, but to evaluate what the best way is to move his or her troops across the battlefield.
"... the story is dryer than eating a bowl of Mini Wheats with powdered milk."
|
The battle system itself is fairly basic, and doesnt require too much instruction to dive into. Attacking an enemy will do damage, and will produce a counter-attack if the character isnt either behind the enemy, or unreachable by the enemys weapon. Magic spells can target multiple characters and do more or less damage based on a characters elemental alignment. Equipment is changeable and items are always popping up for usage; its really your standard strategy RPG and nothing fans have missed.
Even though the battle system is technically solid, its lack of flavor is sure to put some people off. The farther you get into the game, the more monotonous the game begins to feel, and The Knight of Lodis is one lengthy game. Players can expect to put in somewhere between forty to sixty hours in a single play through, and the game sports multiple endings. One has to ask his or herself how many times you can repeat the same task, because leveling up during random battles is just as important as completing the scripted ones, and even in the required battles the same two objectives are always required for completion. Its also worth noting that each battle takes anywhere from twenty to forty minutes, and half of that time is spent watching the enemy forces take their turns. This takes the game from "pick up and play" to "sit down and watch" -- something thats never good for a handheld title.
"...though the battle system is technically solid, its lack of flavor is sure to put some people off."
|
The games length and wash-and-repeat gameplay arent the only things keeping this game from superstardom—the story is dryer than eating a bowl of Mini Wheats with powdered milk. The RPG is a genre where story is king, and a compelling tale can help gamers stomach gameplay that would otherwise be considered sub-par, sometimes even unplayable. While The Knight of Lodis is far from either of those, the story is easily the weakest part of the entire game. It requires prior knowledge of the Ogre series for full comprehension, and while thats good for fans of the series, newcomers will undoubtedly be lost. The characters arent completely without merit, but with such a dull story most players will find them to be dull, flat, and expendable.
Tactics Ogre: The Knight of Lodis clearly isnt for everyone, and its hard to imagine anyone sinking the required hundred or so hours into unlocking all of the endings. Gamers looking for either tried and true strategy RPG fix or a lengthy adventure will want to check this out, but fans of the genre might want to think this title over before purchase — its likely theyve played this game somewhere before.