Kim Possible has overcome yet another impossible feat – having her own home console game. Having only seen iterations of her persona featured on the Game Boy Advance and DS, Kim Possible is ready for the big time along with her nemesis Shego. But unfortunately for Kim, Kim Possible: Whats the Switch for the PlayStation 2 is a side-scrolling platformer that might end up with you asking "Whats the point?"
First off, Kim Possible: Whats the Switch is a solid platformer. It has the basic vital function a side-scrolling platformer game needs: jumping. Toss in a few extra gameplay elements like doors, levers, and flagpoles to swing on and youre in business! While its easy to learn how to play Whats the Switch, the game is unmerciful when it begins to ramp up its difficulty as you get used to the controls. If it can be frustrating to a seasoned veteran, I can only imagine the type of aneurysms that will be forming in the pre-teen demographic the games show appeals to.
The main gimmick of Whats the Switch comes from the actual switching of the characters you play constantly throughout. The game is nearly split in half between Kim and one of her archenemies, Shego, a super strong lady with a magically brash attitude. Even though Kims name is plastered on the front of the box, dont let it fool you into thinking youre going to be playing as Kim the majority of the time. Occasionally youll control Rufus the Naked Mole Rat who pops out of Kims pants pocket for no apparent reason other than to confuse me and say "When can I save?!" Although Shego and Kim pretty much play exactly the same, Rufus has the uncanny ability to cling to the ceiling, which gives the levels a little more variety.
A great game design choice is that there is no strict tutorial mode. It is seamlessly woven into the actual gameplay, and the game will teach you how to overcome an obstacle when you need to use a new ability. It is a nice way to learn even though it might take a few levels before the game really ramps up into playing the "real game" you were meant to play.
The games set up involves the novel concept of the old "mind-switching" situation. In the beginning story scenes, Kim Possible and her partner Ron Stoppable are on a mission to recover a mystical monkey idol before Drakken, an evil mastermind who is inadvertently Shegos boss, from stealing the idol. No one knows what the idol does until some other random evil guy named Dementor steals it first, before they even get there, and uses it on Drakken and Ron Stoppable. Lo and behold, Drakken is in Rons body and Ron is in Drakkens body. Haha. Hilarious. Kim and Shego resolve to get back the monkey idol from Dementor so they can switch Ron and Drakken back into their respective bodies by chasing him through fairly elaborate constructs that seemingly shouldnt exist – such as a mile-long plane.
What is disappointing about the story is that there is a missed opportunity for some actual laughs. Even though the story is based on Ron and Drakken having their minds switched between each other, you never see them except for in still concept art that is integrated into one of the dozens of loading screens that come up. While you dont have to watch the show to really enjoy or understand whats going on, it would have been nice to get a little more feeling of what the show was actually about than what was presented. The whole games story ends up being a wasted concept that would have been better executed as an episode in the television show. The curious lack of any humorous story scenes with Ron and Drakken voids the game from replicating the feeling of playing through an episode of a lighthearted cartoon -- its all about "getting down to business" and going on a long adventure beating up Dementors cohorts and running through his oddly non-usable buildings that seem to spring up in random places. Ill tell you right now that if I hired an architect to make a building and he gave me any one of the buildings that are seen in this game, I would sue him for not putting any bathrooms or stairs anywhere.
Not to mention, the game is a collect-athon. Youll be looking in every nook and cranny you can find to retrieve blue circles called "Kimmunicators" for no other reason than to unlock concept art and music in the extras menu. While Im glad it isnt required to collect every single Kimmunicator in the level, theres an odd sense of responsibility to collect them as you go through the levels so that you never have to go back again – just in case, down the line. There are also different costumes to collect, and through each segment, Kim and Shego must find three of their own costume collectibles to earn a costume to use later on if you so desired. The costume collectibles will be in hard-to-reach places, so they will definitely take some extra time to find. There are also healing and life collectibles, which are very rare. There are not nearly enough of the healing collectibles or extra life collectibles to alleviate the games frustrating difficulty in later levels, though.
Whats the Switch is very unforgiving when it comes to starting over after lives run out. Instead of starting from the beginning of a level, you start from your last save. This is crap, plain and simple. I wasted quite a few hours on this game for nothing, only to be reverted back to the original place I started at when I first started playing. Throw me a bone here -- I completed the levels I already went through, so why the hell do I want to play them AGAIN? Although it says Kim Possible on the front of the box, dont let yourself be fooled into thinking this game is easy. In my experience, this game is harder than Ultimate Ghosts n Goblins. At least in UGnG it restarted you at the beginning of the level you lost in instead of three levels back! This aspect alone will very much ruin the experience if you even had an inkling of enjoyment with the game to begin with. The only way that you can save is through an Auto-Save function at certain points throughout the game, meaning you cant save by yourself whenever you want to. Even if you turn the Auto-Save off, it will only let you save at certain checkpoints. The combat is also very lacking, and its not very fun to actually fight against any enemies. Most of the combat is hand-to-hand, so the game will get more boring before it gets exciting in this regard.
Youll also have some gadgets at your disposal which can be used without worrying about any ammunition levels, since they reload practically unlimitedly. Kim and Shego mainly differ when it comes to the gadgets that they have. They both have a "grappling hook" mechanism which will allow them to swing along the ceiling. Kim has extra-sticky wads of already chewed bubble gum just chilling in another pocket, and Shego can "magnetically" pull enemies and items towards her. Different gadgets are acquired as you go along in the game, which add to the complexity of the already challenging game, even though the concepts are quite easy to understand.
Jumping itself is a bit slow, and has an unrefined feeling. Collision with platforms usually results in a "falling" animation that probably shouldnt be happening as often as it is. It is also a shot in the dark sometimes as far as being able to hang onto a ledge when youre "supposed" to at times. There definitely could have been improvements made, which seemed to have been passed over. A multiplayer mode is also available with different mini-games to play with a friend. No online multiplayer will make it important for you to have an actual friend who will want to play a Kim Possible game with you. If you have someone like that, then he or she really is a true friend.
On the plus side, the game does feature the voice actors from the show, and a lot of the music and sound effects will also remind you of the show as well. The graphics are cel-shaded to give the game a "cartoony" feel. The graphics are accomplished very well in this regard, and definitely should be counted as one of the games strong points. Unfortunately the characters are small, relative to the screen. It feels less like youre a part of the action and more like youre watching it from afar. Sometimes through the game it would have been nice to be able to have some control over a camera to zoom in and out or see whats ahead of you a little bit. If you havent guessed already, the right analog stick isnt used to any recognizable degree.
Kim Possibles first foray into the home console territory has laid a foundation for what could come in the franchise, and it is definitely a good start. However the execution just does not cement Whats the Switch as a good game in its own right. If youre looking for some good old side-scrolling challenge in 2.5D, Kim Possible: Whats the Switch should be a game on your list to play. If youre easily frustrated and greatly dislike playing through parts of a game youve already played, you might want to just give it a rental.