A recent trend in the game industry is the shift towards user-created content, and the titles that specifically encourage it. Games designed with that intent seem to have two parts to them: the part that the creators make for you to play, and the "tools" for creation that allow you to make a seemingly infinite amount of content. WWE Smackdown vs. Raw 2010 is the latest entry in the Smackdown Vs. Raw series, and this year it’s all about user content creation – "It’s Your World Now." I attended the preview event hosted by THQ in downtown Los Angeles in late August and got a lot of hands-on time with the game.

This year, it’s more about creating your own personal game experience. There are new creation modes, new customization tools, new content, and the community is able to share everything that’s made.

The main menu itself has changed into an interactive tutorial mode of sorts, which boots up as you start the game. Here, you’re able to interact with another AI player to learn all the different moves before actually playing and learn at your own pace; tutorial tips pop up telling you how to perform certain moves or tasks in the ring as well as outside it. Once you accomplish a tip, it will check off and disappear, but you can reset them to teach a friend how to play or perhaps refresh yourself if you’ve gotten rusty. This new tutorial mode allows you to practice in many ways, on several difficulties, and preps you well for what to do during different situations.

The UI itself has received a major overhaul – it is no longer static and actually follows your character around, which is a very welcomed change. A circle with your Superstar’s stamina/momentum is constantly hovering, with an "F" or an "S" showing up when you are able to perform your Finisher or Signature move. At any time you need to be pressing a particular button, it will appear right next to your Superstar (rather than in the corner where the UI used to reside) making it a lot easier to react to the game while it’s happening.

Create-A-Superstar has been improved this year as well – and it’s a blast. Personally, I spent about an hour of the time I spent with the demo just in this mode making the most messed up characters ever seen. As I was making them, a lot of people commented about how "effed up" they looked, or how "messed up" I was. I even put a buff hairy guy in a diva’s outfit – hey, it wasn’t my fault they put it in the game to allow you to do it! But it didn’t go over so well with anyone watching, so I didn’t save him.

As a bonus, my created characters played in the background of a bunch of G4 interviews of WWE Superstars. Hornswaggle jacked the controller from me and started messing around with it during his interview (he said beforehand that he wanted to have fun with the interview and take the controller from me). People probably thought I was working for G4 since I was there playing the game behind it the whole time. At least the G4 guys found the characters I made funny.

Create-A-Superstar has received a big uplift, with all new 3D accessories that actually look and feel like they are on the character and not painted on like last year. There’s a lot of crazy, zany stuff and you can change anything into any color you want. There are also a lot of interface improvements, faster loading, and it’s just a generally more pleasant experience. 2009’s Create-A-Superstar couldn’t hold my attention as long as this year’s has, and that’s a great boon to the game. Another cool thing is the VS. Screen Pose that you can set to give your character a little more personality.

A new customization tool is the Paint Tool, which allows you to draw logos, tattoos – whatever you want, and Superstar Threads, new also, allows you to change a WWE Superstar’s costume as far as colors go. You can’t give them new costume pieces, but each wrestler can be modified in their own unique way depending on their existing outfit. This allows you to keep your favorite superstars more up-to-date as their costumes change. Three alternate attires per character are allowed, and the default one is never overwritten.

There are new Create-A-Finisher additions as well as a brand new finisher: Diving. The diving mode allows you to create Diving attacks, adjust height, speed, and many other settings. The Front Grapple finisher also has possible adjustments to speed, or other unique settings depending on what move is being changed, as well as more animations to choose from.

The biggest addition this year, however, is the Story Designer mode. Just like the Road to Wrestlemania stories in 2009, you’re able to create your own drama starring your favorite Superstars or even your created ones. You can devise matches and moments – such as backstage "discussions" – and change conditions for matches depending on the storyline you create. There is also a cutscene creator that allows you to direct animations and emotions, and even includes a free camera to swoop in on a situation however you like. You can also set up the movies that play in the background during an entrance, have people run in during matches, and even have characters hit by cars or make the vehicle itself explode. There is a lot of options to choose from.

Content sharing is now a big part about the game (if you’re one of the types of people to spend a ton of time making content within the game’s bounds you’re most likely going to want to show it to other people). With THQ’s online search engine you can search for whatever you feel like downloading – a created superstar, custom stories, a finisher or any other type of user content that can expand your personal game experience. You can also preview stuff before saving it, and if you see something that is inappropriate, you’re able to flag it as such for review.

In the Road to Wrestlemania mode, there will be six new stories, including a diva story, and a Create-A-Superstar story. There will be interactive cutscenes to allow you to decide how a superstar acts in their situation, as well as multi-branching story endings so that the decisions you make actually make an impact on how everything goes down.

There’s a planned 60 superstars for the roster this year, and of course ECW is back again. For those with a Wii console who played Smackdown Vs. Raw 2009, rest assured that all of the features that are in the 360 and PS3 versions will be included in the Wii release as well. The Wii version will also get a control overhaul to be more on par with the other versions, and both the Classic and GameCube controllers will be supported. The DS release will have a couple of exclusive features such as a trading card system – to trade cards with friends – and an exclusive match type called Ambulance Match.

The game is slated for an October 20 release. With over 46 million games sold in the franchise, the game should expect to do quite well during the holiday season, especially with all the new content creation modes.

Console: 
wii

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